MemePit is a living crypto world where the market sets the weather, memes go to war, and every Anon carves out a piece of the Pit. When the charts pump or dump, the battlefield shifts with them. Recruit meme champions, rally behind one of four Chains, and prove yourself in campaigns, ranked boss fights, live chart duels and Stronghold raids. Free to play, built on Robinhood Chain.
Closed beta
The Trenches, MemePit’s after-hours city. In-game art.
MemePit is the market turned into a fight: half fighting pit, half trading pit. A few things make it different:
16 meme champions across four Houses, each with a combat role and its own ultimate.
Real prices shape every battle. BTC, ETH, SOL and the S&P 500 set a daily Market Mood that buffs or punishes your squad.
Free to play. Your wallet is your login, and signing in never sends funds or approves tokens.
Many ways to play: a 30-chapter campaign, a daily ranked boss, async PVP, live BTC chart duels, a weekly Chain War, weekend Guild Raids, a World Boss and your own Stronghold.
Faucet Drips reward play and can never be bought, traded or spent.
Genesis Anon holders will be able to claim from the weekly Genesis Fountain once the collection launches (coming).
How it plays
You pick three different champions, place them on a 3 by 3 formation and send them in. Fights resolve automatically; you decide the squad, the formation, who to focus and when to fire the Degen Rush. Wins pay Scrap, Materials and Drips, which level your champions and grow your Stronghold, which takes you into harder fights.
Build a squad3 champions on a 3x3 formation
BattleAuto-battle under today’s Market Mood
EarnScrap, Materials, Shards and Drips
GrowLevels, stars, gear and your Stronghold
The core loop. Every mode feeds the same squad.
How the market sets the weather
Every 6 hours MemePit reads real BTC, ETH, SOL and S&P 500 moves and sets the Market Mood: Moon, Pump, Sideways, Dump or Rekt. Each Mood changes battles, and each asset adds its own green-day buff or red-day penalty. A rough day for the market can mean tougher enemies and double Scrap. How Market Mood works.
How it runs
You sign in with a wallet on Robinhood Chain (chain ID 4663) by signing a message that says no transaction or payment is made. Ranked fights, raids and World Boss runs are replayed and checked on MemePit’s servers before they count. Shards bought with ETH are credited only after the payment is confirmed on chain.
The economy at a glance
MemePit keeps three things apart: what you earn by playing (Scrap, Materials, Gas and Drips), what you can buy (Shards, paid in ETH) and what Genesis holders share (the Genesis Fountain, funded from active revenue). Read the economy overview.
Most play-to-earn games print a token to pay players and hope new money keeps arriving. MemePit is built the other way round: rewards come from money the game actually takes in, play is what counts, what you make you own and earn from, and what you paid for is never at risk.
Side by side
Typical play-to-earn
MemePit
Where rewards come from
New tokens printed every day
Active revenue: money MemePit actually takes in, counted once
What earning needs
Buy in first, then grind
Free to play. Drips are earned by playing and cannot be bought
Free players
An afterthought
A proposed 30% share of every Season reward pool, and the same Forge and royalties as everyone
Crafting
Stat sticks that vanish into the game
Crafted at Gwei’s Forge as NFTs you own; every resale pays the player who crafted it 3.5% in ETH, for life
Who earns from trading
The studio, through a tax
The maker first: 3.5% to the crafter, 1.5% to MemePit, and the rest to the seller
Holder rewards
Staking yield paid in more printed tokens
A weekly Genesis Fountain share of real revenue, scaled by Stronghold output
Losing a fight
PvP and raids can take what you paid for
Purchases, Shards, NFTs, $MEMEPIT and Fountain rewards can never be raided
Skill
Mostly grind and spend
Open Outcry is pure skill; the Daily Pit gives everyone the same seed
The world
Static
Real BTC, ETH, SOL and S&P 500 moves set the weather every 6 hours
Bots
Farm and dump
Server-checked results, bot checks, three source caps so no mode can be farmed alone, and nothing farmable to sell
Top-tier gear
Buy the best
Moonforged needs Moon Ore, which no shop sells: the hardest fights drop it, and the Mempool’s three-hand Seam pays it to Anons who show up together
Token sinks
Few, or none
Marketplace burns, buyback and burn and top Stronghold tiers (proposed)
Revenue first, not emissions
The Genesis Fountain is filled from active revenue: ETH from Shard purchases, token fees, royalties and partnerships, each counted once. Nothing is printed to make the numbers look bigger. The team can also top up the pool from the treasury and NFT mint funds, so rewards never come from a diluted token.
Play is the scoreboard
Faucet Drips measure play and nothing else. They cannot be bought, traded or spent, and they decide your share of Season Rewards. A whale with a big wallet and no time earns no more Drips than anyone else who plays the same amount, and the three source caps mean a full day of Drips takes campaign, competitive and guild play together, not one mode on repeat.
Make it, own it, earn from it
Gwei’s Forge turns play into property. Moonforged gear, Companions, Mounts, Monuments, looks and Fortune Candles are crafted from materials you earned, stamped with your name and owned as NFTs on Robinhood Chain. When one is resold on The Exchange, Forged By pays you 3.5% of the price in ETH, every time, for as long as the item exists. A good crafter has a business inside the game, and a free player can run it as well as a whale.
What you own stays yours
Strongholds can be raided, but only a capped share of exposed Materials ever moves. Purchases, Shards, NFTs, $MEMEPIT and Fountain rewards are out of reach, and buildings are never destroyed.
A game first
Sixteen champions, a 30-chapter campaign, a daily ranked boss, async PVP, live chart duels, a weekly Chain War, weekend Guild Raids, a World Boss and your own base. MemePit is built to be played for its own sake; the economy sits on top of a game worth playing.
The market is the map
No other auto-battler lets the real market decide the day. A Moon day charges ultimates, a Rekt day makes enemies tougher and doubles Rumble Scrap. Market Mood turns the chart everyone is watching into something you play.
Fair to say
Ranked modes use your real champions, so a stronger squad ranks higher, and Shards can speed that up. What money cannot buy is Drips, a better Daily Pit seed or an Open Outcry win.
Introduction
Quick start
From wallet to your first win in a few minutes, and the daily habits that grow your squad fastest.
Save your place at the Genesis GateGo to memepit.io/join, connect a wallet on Robinhood Chain, sign in with X and pick your Anon name. Your place in line is set from that moment.
Get game accessMemePit is in closed beta. Access is granted in waves to WL holders and selected waitlist players. Keen to play now? Press "Count me in for Closed Beta" on your Genesis Gate page: waves are built from volunteers first, whether you hold a locked spot or are still on the waitlist. Once you are invited, your Genesis Gate page shows a Closed Beta Invitation tag beside your status. WL holders also find a welcome letter in their in-game Mailbox the first time they play: 5,000 Scrap, 300 Materials, 50 Shards and the WL Seal Anon, a skin only Whitelist holders get. How the Genesis WL works.
Pick your first squadChoose three different champions and place them on the formation. Front-liners take hits, back-liners deal damage. Meet the roster.
Play RumbleStart Chapter 1 of the campaign. First clears never cost Gas, and three stars on a chapter unlock its Hard mode.
Visit the Square every dayAuntie Faucet pays 200 to 500 Scrap a day as your login streak grows, and each daily quest you claim adds 20 Campaign Gas.
Unlock your StrongholdClear Chapter 10 to claim a free Anon Stronghold with 200 Materials to start building.
Pledge a ChainPick the Chain you fight for. Almost everything you play earns War Points for it in the weekly Chain War.
Daily habits
Daily Pit: one free attempt at the day’s ranked boss. Rewards are paid at the UTC rollover for everyone who played.
Arena PVP: five attacks a day against rival defences.
Stronghold: collect Materials, keep the Pyre lit and use your three free raids.
Weekends: Guild Raid runs from Friday 14:00 to Sunday 14:00 UTC, and Siege Weekend from Saturday 14:00 to Sunday 14:00 UTC, with alliances set on Friday.
The Chronicle: the main quest on the Quests tab, twelve chapters that follow you through the game and pay Scrap, Materials, Shards, boxes and a title. See The Chronicle.
Today: the panel on the Square lists what is ready and what expires next, with one-tap jumps, your login streak (Materials and Scrap that climb for seven days, a missed day starts over) and the week's ledger. On Sunday it becomes your week card.
World Boss: three free runs at every boss while it is up.
Times are UTC
Daily resets, Seasons, Chain War weeks and raid weekends all run on UTC. The daily reset is at 00:00 UTC, which is 08:00 in Singapore and Kuala Lumpur.
Stay safe
MemePit will never ask for your recovery phrase, and signing in never sends funds or approves tokens. Official links are only memepit.io and @memepitHQ on X.
Help inside the game
Next goal: the line in the top bar always names your most useful next step: a star chest to claim, stars a chapter needs, or the chapter that opens the next mode. Tap it to go there.
Currencies: tap Scrap, Shards or your streak in the top bar to see what it is, where it comes from and what it buys. The Shards card also has a Buy Shards with ETH button that opens the Shard Shop. The Field Manual has every currency on one page.
Why you lost: after a campaign defeat the result screen names the likely cause, such as a power gap, empty gear slots, a front line that fell first or an enemy healer, and gives you a button to fix it.
Field Manual: the ? button explains every mode, with what to do now.
Introduction
The Road: how modes open
MemePit opens one road at a time. Clear chapters of the Rumble campaign and the other modes unlock in order, so a new player never faces everything at once.
Live
The order
Clear
What opens
Start
The Square, Rumble, your Squad, the Bag and the Chronicle
Chapter 2
Daily Pit and Gwei’s Forge
Chapter 3
The Summoning Altar
Chapter 4
PVP Pit (Ghost Ladder)
Chapter 5
Guild Lodge, The Vault and the Cycle Pass
Chapter 6
Chain Wars
Chapter 8
Open Outcry (coming soon)
Chapter 10
Anon Stronghold and Expeditions
Chapter 12
World Boss and the Guild Raid Boss
Chapter 15
Siege Weekend
Chapter 20
The Exchange, when it ships
A chapter counts as cleared with any number of stars. Locked tiles on the Portals page say the chapter they open at, locked doors on the Square say the same, and the Today panel on the Square lists only the chores you can do, with one line for the next road. When a chapter clear opens a road, the game shows it to you once, with a way straight in. Players who joined before the Road shipped follow the same order, and keep the guild and the chain they already belong to.
Coach marks and the Field Manual
Your first visit to the Square, the campaign, the squad and the Portals gets a few short tips from Mod; Skip all turns them off. The ? button in the header (or Field Manual in the menu) opens the Field Manual: a guide in six groups (Start here, The core loop, Grow your squad, Compete, Guild life and Endgame) with an icon for every topic. Each page shows whether the mode is open or which chapter opens it, the key numbers, how it works step by step, what you earn and tips. New players start with First steps and A good day; What now reads your own progress, lists what is ready and shows every mode on the Road with the chapter that opens it.
Sweep
Once a Rumble chapter has three stars you can Sweep it: auto-clear it 1, 5 or 10 times at once for the repeat rewards (Scrap at the replay rate, pass XP, a daily quest clear each, tomes, materials and a gear drop per sweep, and Relic Shards on Hard). Each Sweep panel has its own Normal and Hard choice and shows the Gas and Scrap before you press. Sweeping costs the same Gas as playing, Hard sweeps need one Hard win on the chapter first, first-clear boxes never repeat, and there is a daily sweep limit. The fights tick past in a few seconds and every reward is shown on its own card.
Introduction
FAQ
Short answers to the questions we hear most.
Common questions
Is MemePit free to play?
Yes. Joining the waitlist is free and so is the game. Shards can be bought with ETH, but everything in the core game can be earned by playing.
Which chain is MemePit on?
Robinhood Chain (chain ID 4663). Your in-game Chain allegiance is a community choice and does not change the network.
Does signing in cost gas or move funds?
No. You sign a message that reads “No transaction or payment”. A Shard purchase is a separate ETH transfer that you review and approve in your wallet.
Do I need an NFT to play?
No. Every mode is open without an NFT. Once the collection is live, Genesis Anon NFTs add holder rewards such as bonus Drips and a share of the Genesis Fountain.
Is there a token yet?
No. There is no official $MEMEPIT token yet. Treat any $MEMEPIT contract as fake until it is published through memepit.io and @memepitHQ.
What are Faucet Drips?
Participation points you earn by playing. They cannot be bought, traded, transferred or spent, and losing a fight never takes them away. More on Drips.
What is the difference between a Season and a Cycle?
A Season (63 days) is the Faucet Drips calendar. A Cycle (42 days) runs the Cycle Pass and the Arena PVP ladder.
Can my Stronghold be destroyed?
No. Buildings are never destroyed. Raiders can only take a capped share of your exposed Materials, and purchases, Shards, NFTs, $MEMEPIT and Fountain rewards can never be stolen.
Wallet sign-in has a bot check, the waitlist needs Sign in with X, ranked results are replayed on the server and repeat farming is capped. Fair play and security.
Where are official announcements?
Only on memepit.io and @memepitHQ on X. Treat anything else as fake.
The game
The world of MemePit
The Trenches: an after-hours city where the market never closes, the crowd is loud and every Anon has a story about the one that got away.
The Trenches. In-game art.
The Trenches
Every cycle the market tears something down, and every cycle the Trenches rebuild it a little stranger. The Square sits at the centre, around a statue of a hooded Anon that nobody admits to building. Around it: four Chain halls, a forge, a vault, a lodge, a harbour and, at the top of the hill, the Colosseum, where champions settle what the chart could not.
The people of the Square
The AnonHooded, quiet, always there. The statue looks just like them. Nobody asks.
Auntie FaucetRuns the Faucet stall and pays your daily Scrap. Keeps count of every Drip and forgets nothing.
The CandleReads the market every 6 hours. When The Candle turns red, the Square takes cover.
GweiThe smith of Gwei’s Forge. Charges by the hour and swears it is cheaper at night.
The ModKeeps the peace in the Square. Has seen every scam twice.
The Barter brokerTrade, swap, barter. Has a price for everything and a story for the rest.
The Paper-hands ghostSold the bottom, never left. Haunts the harbour at night.
The Gas gremlinSweeps the Sanctum steps. Gathers whenever the lamps sputter.
The ones you fight
The WhaleBreached in the harbour one cycle and never left. The Daily Pit boss, and the reason the Square’s seasonal investigation is called “The Whale Rugged the Moon”.
The LiquidatorA storm made of candles. Rises for the whole Pit, takes everyone on at once and retreats if it is not brought down in a day.
The Leviathan and The Market MakerThe weekend Guild Raid bosses. One deep, one in the order book, both very patient.
The Auditor and the Last BearThe end of the campaign. The Auditor checks every claim; the Last Bear waits in Chapter 30 for whoever still believes.
Three Acts
The campaign tells one cycle from start to finish: The First Cycle, when everyone is a genius; Bear Market, when the snow comes and the harbour freezes; and The Next Cycle, sunlit islands for those who stayed.
What the Square remembers
The Square changes as the seasons turn, and the locals keep score:
The first dry basin.
The whale in the harbour.
The Bridge that burned.
The Halving bell, and half a fountain.
Ghost wallets wander; snow falls on Pengwin’s puffer.
Bear footprints lead to the Colosseum.
Every Season adds a new line.
The game
Champions and Houses
Sixteen meme champions, four in each House. Every squad is three of them.
The four House halls. In-game art.
The four Houses
Houses shape a squad’s combat identity. Your Chain allegiance is a separate choice; see the four Chains.
House
Motto
Style
House Bags
Hold the line
Built to stand together.
House Gas
Burn bright
Big spells. Bigger entrances.
House Trench
Move different
Fast hands. Questionable plans.
House Robinhood
Play the long game
A balanced kind of chaos.
House synergy
Two or three champions from the same House switch on a House bonus, and three different Houses make a Bridge. The Prepare Battle screen shows your live bonuses and what one more champion would add.
House
Two champions
Three champions
House Bags
+60 shield for every champion at the start of each wave
A regenerating shield and two lethal saves per run
House Gas
+20% ultimate charge
Ultimate casts burn 16% of enemy max HP before mitigation
House Trench
+15% attack speed
The opening basic attack crits and kills refund 60 charge
House Robinhood
Every 5 seconds the squad gains 5% ultimate charge and heals 3% max HP
Incoming damage splits across the squad and buffs cannot be rugged
Bridge (three different Houses)
+10% HP, attack and skill power; ultimate wind-up +0.5 s
The roster
Champion
House
Role
Ultimate
Doggo
House Bags
Brawler
Such Moon
Froggo
House Gas
Artillery
Rare Meteor
Nitro
House Trench
Assassin
Zero Brakes
Ragnar
House Bags
Support
Viking Sanctuary
Mogul
House Gas
Sniper
Cosmic Beam
Bonkers
House Trench
Trickster
Mega Bonk
Shinobi
House Bags
Ninja
Shinobi Inferno
Beanie
House Bags
Guardian
Hats On
Popz
House Trench
Sonic caster
Maximum Pop
Blu
House Gas
Brawler
Based Impact
Pengwin
House Trench
Frost support
Crypto Winter
Tome
House Gas
Rune mage
Book Of Chaos
Ticker
House Robinhood
Brawler
Bull Run
Hedge
House Robinhood
Guardian
Hedged
Divvy
House Robinhood
Support
Dividend Day
Stonks
House Robinhood
Sniper
Short Squeeze
Growing a champion
Levels 1 to 30, then, once a champion is Awakened (Guard or Havoc form), levels 31 to 40 for Scrap and Shards. Level 40 adds a further +8% HP, attack and defence.
Stars, up to 5. Each star adds 25% HP, damage and defence, so five stars double a champion. Star Fragments come from Champion Summons.
Skills, up to tier 5. Each of a champion's four skills trains in five tiers on the Skills tab. Tiers 1 to 3 cost 400, 800 and 1,200 Scrap and 1, 2 and 3 Skill Tomes, and each adds 12% power to that skill (the passive adds 8 DEF and 4% ultimate charge). Tier 4 needs level 30 and costs 4,000 Scrap and 25 Skill Tomes; tier 5 needs level 35 and costs 8,000 Scrap and 50 Skill Tomes. Each late tier adds 8% power (the passive adds 6 DEF and 3% charge).
Gear, up to +10. Rarities run Common, Uncommon, Rare, Epic, Legendary and Mystic. Old gear salvages into Materials.
Awakening forms (Guard or Havoc) need a Catalyst, earned from campaign star chests or bought for Shards.
Resetting a champion
Changed your mind about a champion? Open its Overview & Upgrade page and tap Reset upgrades. The champion goes back to level 1 with no skill mastery and no awakening, and its gear goes back to your bag. Its stars stay.
What you get back: 85% of the Scrap, Shards and Skill Tomes its levels and skill mastery cost, plus the Awakening Catalyst in full.
Price: your first reset is free, then each reset costs 200 Shards. After a balance patch, every champion the patch changed can be reset for free for 7 days.
Limits: one reset per champion every 7 days. A champion out on an expedition can be reset once the party is back. A champion that defends your Guard Post, the Arena or a Siege Keep defends at its new level.
Looks
Each champion has five looks, from Classic to Awakened. Looks are purely cosmetic and change nothing in a fight.
The game
The four Chains
Your Chain is your community: the banner you fight for in Chain Wars, your chat channel and your corner of the Stronghold World Map.
The four Chains. In-game art.
The Chains
Chain
In-game name
World Map region
Blessed House
Bitcoin
Bitcoin Citadel
BTC Highlands
House Bags
Ethereum
Ethereum Sanctum
ETH Crystal Woods
House Gas
Solana
Solana District
SOL Neon Marsh
House Trench
Robinhood
Robinhood Chain
SPX Plains
House Robinhood
Pledging
You pick a Chain to fight for, and the first pledge is free. The moment you pledge, your Chain is locked for 7 days. After that you can switch Chain up to 3 times in total, 200 Shards each, and every switch locks the new Chain for 7 days again. War Points always count for the Chain that earned them that week, so after a mid-week switch you start earning for the new Chain from the next Monday at 00:00 UTC.
Chains and Houses
A Chain is who you stand with; a House is how your champions fight. You can pledge any Chain with any squad. The two meet once a week: for the following week, players pledged to the winning Chain get its Blessing, +5% HP, attack and defence on their champions of the matching House.
Real prices from BTC, ETH, SOL and the S&P 500 set the weather in the Pit. Green days help, red days hurt, and the worst days pay the most.
Where the prices come from
MemePit reads BTC, ETH and SOL from Coinbase and the S&P 500 index from public market data. A new session starts every 6 hours, at 00:00, 06:00, 12:00 and 18:00 UTC, and compares prices with 6 hours earlier; the S&P 500 uses its last daily close.
The five Moods
The whole-market Mood is the average move of all four assets.
Mood
When
Effect in Rumble
Moon Market
+3% or more
Ultimate charge +25%
Pump Market
+0.75% or more
Squad attack speed +10%
Sideways Market
Between -0.75% and +0.75%
Stun duration +50%
Dump Market
-0.75% or less
Enemies +10% HP
Rekt Market
-3% or less
Enemies +15% HP, and Rumble Scrap x2
The Candle Ledger
On top of the Mood, each asset adds one modifier: a buff on a green day, a penalty on a red one.
Asset
Green day
Red day
BTC
Orange Pill: squad damage +10%
Sell Wall: enemies deal +10% damage
ETH
Low Gas: ultimate charge +15%
Gas War: ultimate charge -15%
SOL
Fast Finality: attack speed +8%
Network Halt: attack speed -8%
S&P 500
Bull Market: squad max HP +10%
Recession: squad max HP -10%
Golden waves
When any tracked asset climbs 8% or more in 24 hours, a two-hour golden window opens and first-clear Shards in Rumble are doubled.
The Daily Pit tape
The Daily Pit keeps the 00:00 UTC tape all day, so every player fights the same boss under the same conditions. Its modifier follows BTC’s daily move:
BTC daily move
Daily Pit modifier
3% or less either way
Quiet tape: standard fight
More than 3% up
Opening Bell: attack speed +15%
More than 3% down
Diamond floor: +60 defence
6% or more either way
Fast confirmations: ultimate charge +30%
Other modes
Open Outcry has its own Mood days (see Open Outcry), and Strongholds show the Mood as weather: golden rays on a Moon day, rain and lightning when the market is Rekt. Stronghold weather is cosmetic.
On top of the Mood, the day's theme and the 6-hour session set the Market Weather.
The game
Market Weather
The real market sets the Pit's weather every day and every 6 hours. Red days are never punished: they bring their own rewards.
In-game art.
The day's theme
Each UTC day takes its theme from the day's whole-market Mood (the average daily move of BTC, ETH, SOL and the S&P 500). It stays the same all day.
Market
Theme
What changes
Rekt or Dump
Buy the Dip
Gwei's Forge Scrap costs 20% less on a Rekt day (10% on a Dump day). Lost Rumble fights that count (20 seconds and 300 damage) still pay Scrap, up to 5 a day. The Daily Pit boss is the Bear, with 20% more HP and 1.5x rewards. The Bear also walks a slow loop around the Fountain Plaza in the Square, and red rain falls.
Pump or Moon
Euphoria
Stronghold Materials +15% (+25% on a Moon day), and enemies hit 10% harder (15% on a Moon day). The Square celebrates with fireworks.
Sideways
Grind Day
Rumble Scrap +20% and daily quest Scrap +25%.
Every session: Hot Chain and War Points
A new session starts every 6 hours (00:00, 06:00, 12:00 and 18:00 UTC). Each chain's last 6 hours are compared with the average of the four:
Hot Chain: the best chain's House champions deal +5% damage until the next session. Its banner mast by the Fountain glows in the chain's colour with a HOT CHAIN sign.
War Points: a chain ahead of the average earns more War Points, one behind earns fewer: 3% per 1% ahead or behind, never more than 10% either way. Real moves set the theme; your fights still win the week.
Rare events
Event
When
What happens
Golden Hour
Any asset up 8% or more in 24 hours (2 hours)
A gold sky and a shower of gold coins over the Square, doubled first-clear Shards, and Drips +50% per fight within the daily cap
Liquidation Storm
The session's whole market down 3% or more
Red rain and a dark sky over the Square, World Boss hits count 1.5x, and everyone who hits the boss during the storm gets a storm bonus on their drop
Moon Shot
The session's whole market up 3% or more
Win any fight that session, then claim the Moon Walker title and Moon Shot badge
Volatility Storm
Big but mixed moves
Scrap +25% on every fight that session
Call the Session
From the Market Weather panel you can call Bitcoin, Ethereum or Solana up or down for the next 6-hour session, one call per chain per session. A call costs 20 Shards. A correct call pays 36 Shards and 5 Drips (within the daily Drips cap); if the price does not move at all, the stake is refunded. Results settle from the official session close the next time you load the game, and land in your Rewards feed. Streaks earn keepsakes: 3 correct in a row for the Called It badge, 5 for the Session Oracle title and 10 for Market Prophet.
Calls are settled from the same UTC closes the weather uses, locked before anyone can call. Only call what you are happy to lose; the house keeps nothing, but a wrong call is gone.
Where to see it
The weather pill beside the market ticker shows today's theme, live events and the time to the next session. Open it for the full Market Weather panel. Each fight keeps the weather it started in, and every effect is checked on MemePit's servers like the fight itself.
The game
How battles work
You plan, the squad fights. Squad, formation and timing decide most battles.
In-game art.
Your squad
A squad is three different champions placed on a 3 by 3 formation. Where you place them matters: the front takes the first hits, the back gets time to work.
Focus and the Degen Rush
Before a fight you choose who your squad focuses: the lowest-HP enemy, the nearest, the healer or the Whale. During the fight you choose when to fire the Degen Rush, in one of three styles: Full Send, Diamond Guard or Gas Overdrive.
Ultimates
Each champion charges an ultimate during the fight, from Doggo’s Such Moon to Stonks’ Short Squeeze. Market Mood and the Candle Ledger can speed charging up or slow it down. Set a champion to manual to choose the moment yourself.
Perfect: an ultimate released while a rival is Exposed, or while a boss is winding up a heavy cast, lands Perfect for +15% power. Cast buttons glow while the window is open.
Synced: an ultimate that starts within 1.5 seconds of another ally’s ultimate ending is Synced for +10% power. Both bonuses can stack.
Stuns and freezes
Most stuns and freezes last 1 to 2 seconds. A champion can be held for at most 3.5 seconds in a row, then shrugs off control for 1.5 seconds before the next stun or freeze can land. Bosses take half-length stuns and freezes, so control still breaks their casts but cannot lock them down.
Breaking boss casts
Every boss winds up its heavy attack for 2 seconds, and a break shield shows under its cast bar. Each hit wears it down (a basic attack 1, a skill 3, an ultimate 5), and a stun, freeze or knockback breaks it at once. A broken cast is cancelled and the boss is Exposed for 3 seconds, taking extra damage. This applies in Rumble, the World Boss, Guild Raids and each new Daily Pit board.
Boss signatures
Every other special, a boss uses its own move instead of the shared slam. Each one has an answer:
Rug Pull: rugs appear under your champions. Step off before they are pulled, or take a heavy hit, lose your shields and get stunned.
Bear Market: the Bear calls two Bag Holders. Kill them within 9 seconds to leave the Bear Exposed; every one left alive heals the Bear and hits the whole squad. In the Daily Pit the Bear raises a guard instead, which you break like a cast.
Depeg: two pegs appear on the floor and the Depeg takes 70% less damage. Hold both pegs for 1.5 seconds to expose it, or it heals. When the Depeg falls it splits in two, and both halves must fall within 5 seconds.
Audit: one champion is marked. Move them away from the squad: everyone near them when the audit lands is hit and stunned.
Liquidity Beam: the Liquidator and the Market Maker charge a beam along one row. A Guardian or Brawler at the front of that row blocks it for everyone behind; without one, the whole row is hit.
Elite rivals
From Chapter 6, some rivals are elites with a medallion beside their health bar: Shielded (a thick shield to break first), Vampiric (heals from its hits), Volatile (explodes a moment after it falls, so get clear), Hasted (faster attacks and movement) and Commander (rivals near it hit harder while it stands).
Moving your squad
Regroup squad (G) sends all three champions to a spot on the floor, with a 14 second cooldown. Move one (Shift+1, 2 or 3, or tap a champion) sends a single champion, with its own 8 second cooldown, so you can pull your carry out of a slam while the tank holds the line. Attacks pause while a champion walks.
Reading rivals
A badge beside each rival’s health bar shows what it will do next: strike, heal, taunt, rug, copy, slam, spawn or snipe. Its ring fills toward the next special, its border takes the colour of the champion it is hitting, and it turns red while a skill winds up.
Real loadouts
The Daily Pit, Guild Raid, Arena PVP and Stronghold raids all use your real champions: their levels, stars and gear, read from the server at fight time. Open Outcry is the exception: it is a pure skill duel where squad power does not count.
Fair results
Battles run on a deterministic engine. Ranked fights, raids and World Boss runs are replayed on MemePit’s servers from the recorded fight, and only a result that checks out is counted.
Strongholds
Stronghold overview
Every player gets a free Anon Stronghold. Build it up, put your champions to work and raid your rivals.
Live
An Anon Stronghold. In-game art.
Unlocking
Clear Chapter 10 of Rumble to claim your Stronghold, with 200 Materials to start building.
The five buildings
HallYour base tier, up to level 20. No other building can pass the Hall’s level.
WorkshopCrafts Forge Components, Refined Materials, Skill Tomes and Rare Boxes.
Salvage YardProduces Materials around the clock, from 8 to 40 an hour by level.
VaultStores uncollected Materials and protects 30% to 70% of them from raids.
Guard PostHolds your defenders and makes them tougher, +5% to +30% by level.
Upgrades
Upgrades cost Materials and Scrap, plus Shards from level 4. Build times run from instant to a few days, and Shards can finish a build early.
Hall costs
Hall 2 and 3 cost Materials and Scrap. Hall 4 to 10 cost Materials, Scrap and Shards, from 200 Shards for Hall 4 up to 1,900 for Hall 10. Hall 11 to 20 cost $MEMEPIT and Shards, so they open with the token. Every other building reaches level 10 on Materials, Scrap and Shards.
Champions at their posts
Station a champion at each building to boost it (two per building from Hall 5), and up to three defenders at the Guard Post from Hall 3. Stationed champions keep fighting everywhere else as normal. The defence lineup sets who defends, their tiles, their focus and the opening order, as in the Arena defence editor.
Expeditions
Send champions to PvE camps on the World Map: three camps per region each UTC day, in tiers of 1, 3 and 8 hours. Hauls bring back Materials, Scrap, Drips and, from tier 2, Refined Materials. You get one expedition slot, two from Hall 5 and three from Hall 10.
Siege Weekend
Your base is your guild's piece on the siege map: a seat in a captured Keep, a target for rival guilds and the place your defence lineup holds the line. The Siege tab opens the command map, and on weekdays you can patrol the Keeps for Materials and Scrap. See Siege Weekend.
Looks
Base skins change how your Stronghold looks, never how it plays: your own Chain’s skin is free from Hall 5, other Chains cost Shards, and Genesis holders get an obsidian Genesis look once the collection is live. Day and night follow the UTC clock, and the weather follows the Market Mood.
First visit
A five-step guide (collect, station, refine, fuel the Pyre and raid) pays 200 Materials, 500 Scrap and 2 Refined Materials once.
Your Stronghold turns Materials into Refined Materials, and Refined Materials keep the Pyre burning.
Salvage YardMakes Materials every hour
WorkshopRefines 40 Materials into 5 Refined
The PyreBurns 1 Refined an hour
Pyre DripsEvery day the Pyre stays lit
Genesis holders’ lit Pyres also build their Fountain share.
Materials
Materials come from the Salvage Yard, salvaged gear, raids, expeditions, boxes, Guild Raid and the World Boss. Uncollected Materials wait in the Vault (400 to 6,000 by level), and the first collect of each day adds 100 Scrap. The Salvage Yard can also turn Scrap into Materials three times a day.
Workshop recipes
Recipe
Cost
Time
Needs
Forge Component
10 Materials, for Monuments, Companions, and Auras and trails (coming soon)
10 min
Refine
40 Materials into 5 Refined
20 min
Daily cap grows with Workshop level
Skill Tome
50 Materials
1 h
Workshop 4
Rare Box
400 Materials, straight to your Bag
6 h
Workshop 8
Scrap Press
50 Materials into 400 Scrap
3 a day
Pyre Ember
Now made in the Genesis Forge; they come to the Marketplace when it opens
Queues grow from 1 to 3 as the Workshop levels up: a second at Workshop level 4 and a third at level 8.
The Pyre
The Pyre: lit, low, out and sacred. In-game art.
The Pyre burns 1 Refined Material an hour. You light it by hand from its panel in the Hall: each Refined Material adds 1 hour, each Pyre Ember adds 12 hours.
Both stack, up to 30 days of burn ahead, counted after any sacred flame. There is no fuel store to manage and no auto-refine.
Every base with a lit Pyre earns Pyre Drips: 20 + 5 per Hall level each day, so 25 at Hall 1, 70 at Hall 10 and 120 at Hall 20. Pyre Drips sit outside the daily 150 Drip cap.
Genesis holders multiply their Pyre Drips and, while the Pyre burns, build their share of the Genesis Fountain.
Pyre Embers burn first: each keeps the Pyre lit for 12 hours without using Refined Materials, after any sacred flame, then your Refined Materials take over.
Raids and base damage never touch the Pyre.
Sacrifice a Genesis Anon
Genesis Anon holders can burn an Anon at the Hall. A burn is permanent and pays for good:
+50% Fountain Output Share for each Anon burned, up to 3 burns (x2.5 at three).
A 30-day sacred flame: the Pyre burns with no fuel, and a burn while it burns adds 30 more days. Your stacked Refined Materials and Embers wait behind it.
Ascension: the Ember, Blaze and Inferno looks around your Anon on the Square, matching crests on your profile card, the titles Ascended, Twice Ascended and Pyre Saint, +1 Genesis Forge craft a day per burn, and the Anon's number on the Wall of Ashes.
The Ashen Anon: your first burn grants the Ashen Anon skin, a spectral hood that only its burner can ever wear. It is never sold.
Weight kept: a burned Anon still counts toward your stack bonus, so burning never lowers your Output.
Pyre Festival
Once a Season the team can light a Pyre Festival, a window of a week or so announced in advance. Every Sacrifice made during the festival adds extra sacred-flame days on top of the usual 30, and the Wall of Ashes shows the festival tally beside the all-time counter of every Anon burned in the Pit.
The Sacrifice screen will list the Genesis Anons in your linked wallets as cards to pick and burn. It opens with the Genesis collection.
Strongholds
Raids
Attack rival bases for their exposed Materials. Defend yours with a Guard Post squad. Nothing you bought can ever be taken.
Live
A successful raid. In-game art.
How a raid works
A raid is a 90-second fight: your real squad against the defender’s Guard Post squad, which gets +5% to +30% HP, attack and defence from the Guard Post’s level. Raids cost no Gas.
Raids each day
3 free raids a day, plus 2 more at 20 Shards each from Hall 3. They reset at 00:00 UTC.
The scout list is free for 30 minutes and offers three bases, each labelled Easy, Even or Hard by its defenders’ power against your squad. A reroll costs 1 Shard.
Any active base can be raided, whatever its size.
Winning and losing
A win takes 10% of the defender’s exposed Materials (up to 150) plus 40 bonus Materials, 150 Scrap and 20 Drips. A loss still pays 40 Scrap and 10 Drips.
Loot by base size
Bigger targets pay more. The size compares total building levels:
Target size compared with yours
Loot
1.25 times or more
x1.15
0.8 times or more
x1
0.6 times or more
x0.75
0.4 times or more
x0.5
Smaller
x0.25
Defending
After a lost defence your base gets a 6-hour shield, and no base can be hit more than 3 times a day.
You can take revenge within 24 hours, even through the raider’s shield.
A raided base is damaged for 4 hours: Materials come in 25% slower until it heals, or you repair it with Scrap.
A held defence pays 20 Materials, 100 Scrap and 20 Drips.
Protection and limits
New bases cannot be raided for their first 3 days or until Hall 3, whichever comes first. Raiding someone ends your protection early.
You can raid the same base once every 48 hours. Within 7 days, repeat raids on the same base pay 100%, then 50%, then 25%, then nothing; held defences pay the same way.
Guildmates can never raid each other.
Bases inactive for 7 days drop off the map.
Never at risk
Buildings are never destroyed. Only a capped share of exposed Materials can be taken. Purchases, Shards, NFTs, $MEMEPIT and Fountain rewards can never be stolen.
Guild defenders
A guildmate can lend you one champion for your Guard Post. It fights with the lender’s build and your Guard Post bonus, for as long as you share a guild.
Alerts and replays
Alerts in your Stronghold tell you when you are raided, when the Pyre runs low and when builds or expeditions finish. Every raid has a replay and a shareable card.
Strongholds
Holder rewards
For Genesis Anon holders, the Stronghold is also how rewards are earned. ETH comes first. $MEMEPIT joins later, at token launch.
Unlocks with the Genesis Anon launch$MEMEPIT rewards at token launch
An Anon Stronghold. In-game art.
Your Stronghold is the engine
Every day a holder’s Stronghold builds Output Share, which decides each holder’s cut of the rewards. It comes from three things you control:
Anons held: up to 15, across linked wallets.
Your Hall: every Hall level above 1 adds to your share.
The Pyre: Output Share only builds while your Pyre is burning, so keep it fed.
Holding more Anons also boosts the base itself: production and Pyre Drips grow 10% for every Anon after the first, up to 2.4 times at 15 Anons. The full formula and a calculator are on The Genesis Fountain.
Anon Leader
BuiltOpens with the collection
Pick one of your Genesis Anons to lead your Stronghold. Its edition rarity adds Output (Materials and Pyre Drips) and extra Genesis Forge crafts. You can change your Leader once a day, and a Leader that leaves your wallets stops counting.
Rarity
Anons
Output
Forge crafts
Common
440
+5%
none
Uncommon
330
+7%
none
Rare
198
+10%
+1
Epic
110
+13%
+1
Legendary
22
+16%
+2
Unique
11 one of ones
+20%
+3
1,100 editions plus 11 Unique one of ones make 1,111 Genesis Anons. Until the collection is revealed the game shows a placeholder rarity; your real tier replaces it on reveal day.
Genesis Forge
BuiltOpens with the collection
The Genesis Forge. In-game art.
Holders forge one item a day for each Anon they hold (up to 15), plus their Leader's extra crafts and one for each Anon burned. Every item can be used by any player. When the Marketplace opens, they trade between players for Shards (coming soon).
Pyre Ember: keeps a Pyre lit for 12 hours without fuel. The Forge is the only place Embers come from.
Gas Can: +30 campaign Gas, even above the 100 cap (up to 160).
Catalyst: awakens a level 30 champion.
Builder's Writ: takes 1 hour off a Stronghold build.
Raid Ward: shields a Stronghold from raids for 6 hours.
Genesis Dye: your name in Genesis violet on the Square for 7 days.
Free players never need a Genesis Anon: Refined Materials still fuel the Pyre, and Forge items come to the Marketplace when it opens.
NowFaucet Drips you earn count toward the Genesis Claim
Genesis launchWeekly ETH rewards from the Genesis Fountain
Token launch$MEMEPIT joins the rewards, plus the Genesis Claim
Build: a Fountain week runs from Sunday 00:00 UTC to the next Sunday, and every lit Pyre builds Output Share all week.
Settle: when the week ends, your cut is your Output Share divided by all holders’ Output Share.
Claim: collect your ETH at the Fountain in the Square within 7 days. Unclaimed amounts roll into the next week’s pool.
There is no fixed payout: a stronger Stronghold earns a bigger share of each week’s pool.
$MEMEPIT rewards, later
When $MEMEPIT launches, it joins the rewards alongside ETH:
In the Fountain: $MEMEPIT joins the weekly pool, shared by the same Output Share.
The Genesis Claim (proposed): a one-time $MEMEPIT allocation for holders. Half follows how many Anons you hold, half follows your eligible pre-launch Faucet Drips. The proposed choice is 70% at launch, or 100% after 60 days.
In your base: Hall 11 to 20 open with $MEMEPIT, and every Hall level raises your Output Share.
World Boss: holders join a holder-only World Boss prize draw.
Shares, allocations and dates are to be announced. There is no official $MEMEPIT token yet; see $MEMEPIT.
Never at risk
Holder rewards are never raidable. Raids only move a capped share of exposed Materials; NFTs, ETH, $MEMEPIT and Fountain rewards can never be taken.
Not a holder?
Every player gets a free Stronghold and can build, raid and earn Materials, Scrap, Drips and Season Rewards. Holder rewards add to the game; they never lock anyone out of it.
Thirty chapters in three Acts. Meet the mobs, break the bosses and collect three stars on each.
Live
Rumble. In-game art.
Three Acts
Act
Chapters
Act I: The First Cycle
1 to 10
Act II: Bear Market
11 to 20
Act III: The Next Cycle
21 to 30
The first five chapters of Act I are the training ground: on Normal their enemies have 20% less HP and attack, and Chapters 1 to 3 ease a further 15% on top, so a new squad can find its feet. Hard mode keeps its full numbers. The recommended power shown for these chapters is eased to match.
Bosses along the way include the Whale, the Auditor and, in Chapter 30, the Last Bear.
Act IV: Capitulation, coming soon Chapters 31 to 40 are on the way: the hardest act yet, with tougher enemies and new bosses. Its tab already sits on the campaign map.
Stars and gates
Every chapter has 3 stars, 90 in all. Some chapters need stars to open: Chapter 11 needs 20, Chapter 17 needs 40, Chapter 21 needs 50 and Chapter 26 needs 65. Star chests at 5, 10, 20, 30, 40, 50, 60, 75 and 90 stars pay Scrap and 10 Shards, and the chests at 30, 60 and 90 stars add a Catalyst.
Rewards
Scrap: 150 + 30 per chapter number on a first clear; replays pay 40% of that. Doubled on a Rekt Market day.
First clears also pay 15 Shards (doubled in a golden window).
Every win adds a Skill Tome, Materials, Cycle Pass XP and a gear drop.
First clears of Chapters 10, 20 and 30 pay a Rare Box, or a Legendary Box on Hard.
Play Hard
Three stars on a chapter unlock its Hard mode, with much stronger enemies. A Hard win pays double Scrap and Materials, two Skill Tomes and Relic Shards.
Hard stars and Hard star rewards
Hard mode keeps its own stars: each chapter records the best stars you have earned on Hard, 90 in all, shown beside your normal stars at the top of the Rumble map and as red pips under each chapter. A chapter cleared on Hard before Hard stars were kept counts as 1 star until you replay it. Hard star rewards are claimed once each from the Rumble panel:
90 stars: a Legendary Box, 50 Skill Tomes, 150 Shards and the legendary title Hard Pit Legend
Campaign Gas
Up to 100 Gas, refillingGas refills by 1 every 12 minutes and tops back up to 100 at the 00:00 UTC reset. Bonus Gas can take you above 100, up to 160.
Replays cost 6 GasFirst clears are always free. A lost replay refunds all but 1 Gas.
Where bonus Gas comes from20 Gas for each daily quest you claim, Gas cans on the Cycle Pass, and a refill of 60 Gas for 20 Shards, twice a day.
Weekly chest
Finish all your daily quests on five days of a Monday to Sunday UTC week to open a 5,000 Scrap chest.
Weekly contracts
Three bigger goals rotate every Monday at 00:00 UTC, sitting between the daily quests and the Cycle Pass. One is always an everyday goal (Rumble wins, sweeps or Daily Pit runs); the other two reach into the wider game, such as Ghost Ladder wins, Guild Raid runs, World Boss damage, Forge work or Stronghold collection days. Progress counts on the server as you play, with no opt-in.
Each contract pays 600 Scrap, 3 Shards and 10 Drips when you claim it under the bell.
Claim all three in the same week and a bonus Rare Box drops into your Bag.
Unclaimed contracts expire when the new set arrives on Monday.
After Chapter 15
Clearing Chapter 15 opens the Endless Trenches (coming soon): 120 levels that keep getting harder, with free attempts and permanent progress.
Modes
Daily Pit
One boss. Ninety seconds. The same fight for everyone, every UTC day.
Live · Ranked
The Daily Pit. In-game art.
Rules
A new board every UTC day, with the same seed for everyone, so every player faces the identical fight.
Each run lasts 90 seconds. Your best attempt counts.
One free attempt a day; a second costs 100 Shards.
Your real champions fight: levels, stars and gear all count.
The boss
The Daily Pit boss is The Whale, with 50,000 HP. Each UTC day brings a new seed and a new market modifier from BTC’s daily move (see Market Mood).
Scoring
Your score adds up damage dealt, 30 times your damage per second, half of your best 10-second burst and 2,000 for every boss phase you break, minus 500 for every champion you lose.
Rewards
Rewards are paid at the UTC rollover by your final rank.
Rank
Scrap
Shards
Extra
Top 1%
1,500
120
Gilded Pit frame
Top 10%
1,200
60
Top 50%
800
25
Everyone who played
500
The day’s number one wears a gold crown in the Square.
Modes
Arena PVP
Publish a defence, raid rival squads and climb from Bronze to Degen Legend in a six-week season.
LiveLive 1v1 duels coming
Arena PVP, called the PVP Pit or Ghost Ladder in game. In-game art.
How it works
Arena PVP is asynchronous. You publish a defence (a squad and formation), then attack the published defences of rival players. Both sides fight with their real champions.
5 attacks a day, plus 3 more for 50 Shards (8 at most).
An Elo ladder ranks every player. A ladder season lasts 42 days, six weeks.
Ranks and divisions
The ladder has five tiers. Every tier below Degen Legend has three divisions of 100 rating (III, II, I), and your emblem shows next to your name in the Square and in chat.
Tier
Rating
Shards each week
Extra each week
Bronze
800+
10
Silver
1,100+
25
Gold
1,400+
50
Profile frame
Diamond
1,700+
90
Frame and ladder look
Degen Legend
2,000+ and top 100
150
Frame and ladder look
Promotion series
Reaching the next tier's rating starts a promotion series: win 2 of your next 3 attacks to move up. Lose 2 and you stay, and your next win starts a new series. Falling 50 rating below your tier's floor drops you a tier. Weekly rewards follow your rating, as before.
Season rewards
Each ladder season pays a reward by the highest tier you reached (your peak), once the season soft resets. You need 5 ladder matches that season.
Peak tier
Shards
Extra
Bronze
20
Silver
40
Gold
80
Season badge
Diamond
150
Season badge
Degen Legend
300
Season badge
Bounties, rivals and revenge
Win streaks: attack wins and held defences add to your streak; a loss ends it.
Bounties: a top 10 player on a streak of 3 or more carries a Shard bounty that grows with the streak. Beat their defence to end the streak and claim it.
Rivals: the players you fight most, with your head-to-head record.
Revenge: when someone beats your defence, you can strike back within 48 hours, even outside your normal rating range. A revenge win pays a few extra Shards.
Hall of Fame
The Hall of Fame shows the day's top duel and biggest upset with full replays, the current bounties, the longest streaks of the season and a feed of big moments. New #1s, claimed bounties, long streaks and promotions to Diamond or Degen Legend are also called out by the Announcer in the Square.
Coming next
Live 1v1 Squad Duels are in development.
Modes
Open Outcry
One live BTC chart. Two traders. Call UP or DOWN on every 10-second candle and out-trade your rival.
Coming soon Open Outcry is closed while it gets its final tuning. Its Portals tile and its door on the Square say Coming soon until it opens for everyone at once. The rules below are how it will play.
Coming soon · Skill only
Open Outcry. In-game art.
A round
A round is six 10-second candles on the live BTC chart.
Before each candle, both players lock UP or DOWN and stake 1 to 3 Conviction, from 12 per round.
A right call adds your stake to your score; a wrong one takes it away.
After the candle, the higher score hits the other player for 6 HP per point of difference, and 1.5 times that on a big move.
Each round starts at 100 HP. First to two rounds wins, in five rounds at most.
Market Skills
Every champion brings a Market Skill to Open Outcry. You pick three for the match and can use each one once.
Mood days
On a Pump day (Gas Spike) each round has 10 Conviction instead of 12. On a Rekt day (Liquidation Cascade) liquidations hit twice as hard.
Rewards
A win pays 80 Scrap and a loss 25 Scrap, for up to 10 rewarded duels a day.
A live duel counts when you made at least four calls and nobody forfeited.
Live duels also pay Drips (20 for a win, 10 otherwise) and War Points for your Chain.
Practice mode replays real historical candles and pays nothing.
If no rival turns up within 20 seconds, you can switch to a practice match against a bot instead. Practice pays nothing. Squad power plays no part: Open Outcry is pure chart reading.
Modes
Chain Wars
Four Chains. One weekly race. Almost everything you play pushes your banner up the board.
Live · Weekly
Chain Wars. In-game art.
The week
A Chain War week runs from Monday 00:00 UTC to the next Monday. Pledge a Chain (see the four Chains) and every verified run you play earns War Points for it.
What earns War Points
Run
War Points
Rumble win
20 (+20 on a first clear, x2 on Hard)
Rumble qualifying loss
5
Daily Pit run
60 + score / 1,000 (up to +60)
Arena PVP attack
40 for a win, 15 otherwise
Guild Raid run
40 + damage / 5,000 (up to +40)
Open Outcry live duel
50 for a win, 20 otherwise
Daily Muster: +30 on your first points of each UTC day.
Underdog Surge: the Chain in last place at 00:00 UTC earns +25% all day.
Each player can earn up to 1,000 War Points a day.
Winning
Only the winning Chain is paid, by mail. Every member who earned 100 or more War Points gets 2,000 Scrap, 50 Shards and a Chain War badge. The top players inside the winning Chain get more:
Rank in the winning Chain
Bonus
#1
2 Mythical Boxes and 200 Shards
#2 to #3
1 Mythical Box and 100 Shards
#4 to #10
Legendary Box
#11 to #50
Rare Box
For the following week, players pledged to the winning Chain also get its Blessing: +5% HP, attack and defence on their champions of the matching House.
Modes
Guilds and Guild Raid
Up to 30 players, one Lodge, one raid boss and one siege every weekend.
Live
The Guild Lodge. In-game art.
Guilds
Founding costs 100 Shards: a name of 3 to 24 characters, a tag of 2 to 5 and a painted crest.
Up to 30 players. Founder, officers and members; open to all or by request.
Guild chat, a shared notes board and a guild badge that shows on your name and on the Stronghold World Map.
Guildmates can never raid each other, and can lend a champion to each other’s Guard Post.
The Lodge has three tabs: Raid Boss, Siege and Crew. The Siege tab opens the command map for Siege Weekend.
Guild levels
A guild earns XP from what its members do together and climbs ten levels, each harder than the last. XP comes from the Guild Raid (100 per tier cleared), Siege Weekend (2 per point at the bell, with a bonus for the podium) and members: the first Daily Pit run of the day, a siege attack and a Stronghold raid won. Levels never add combat power.
Level
XP
Unlocks
2
1,000
35 members, a longer siege note
3
3,000
Bronze crest frame, +5% Scrap from raid loot
4
7,000
40 members
5
13,000
Silver crest frame, a fourth free Guild Raid run
6
22,000
45 members
7
35,000
Gold crest frame, +10% Scrap from raid loot
8
55,000
50 members
9
85,000
Obsidian crest frame, a second pinned message
10
130,000
Legend crest frame, a seventh siege attack for every member
Finding a crew
Officers can flag a guild as recruiting with a one-line pitch; recruiting guilds show first on the lodge list.
A player without a guild can turn on Looking for a guild; officers of recruiting guilds see the list and send an invite to the bell.
Guild chat has pinned messages (officers pin from the chat box, one at a time, two from level 9), and the siege feed is mirrored into the chat during the weekend.
Guild Raid
Guild Raid. In-game art.
A raid weekend runs from Friday 14:00 to Sunday 14:00 UTC. The whole guild shares one boss.
10 tiers. Tier n has n times 100,000 HP, so Tier 10 has 1,000,000. Tiers 1 to 5 are The Leviathan; Tiers 6 to 10 are The Market Maker, growing 10% stronger each tier.
3 free runs each weekend, then 2 more at 20 Shards each.
Your real champions fight.
Raid loot
Every member who made at least one run that weekend gets the loot for each tier the guild clears:
Per cleared tier
Reward
Scrap
500 x tier
Shards
5 + 5 x tier
Materials
Equal to the tier
Box
Rare Box; Legendary Box at Tier 5; Mythical Box at Tier 10
Every guild on one battlefield. Hold the Keeps, break rival bases and ring the bell on top.
Live
The siege command map. In-game art.
The weekend
Planning day runs Friday 14:00 to Saturday 14:00 UTC: the founder or an officer may lock one ally for the siege.
The siege runs Saturday 14:00 to Sunday 14:00 UTC, inside the Guild Raid weekend. Every guild with a member who owns a Stronghold is on the map.
Open it from Portals, Guild, then the Guild Lodge card, or from the Siege tab on your Stronghold. The command map shows the Keeps, every capture in progress, your guild's assignment board and a live feed, with times in UTC and your local time. A six-step guide opens the first time you visit.
Tap a Keep to open its panel. A Defence strip shows every slot and how many are cleared. Open slots have Scout, Join assault and Claim on one line, and if you cannot attack (no attacks left, no Stronghold yet, or the Keep is protected after a capture) the panel tells you why. Officers set or clear the rally from the same panel. On a computer the map stays in view while you scroll the panel; on a phone the panel scrolls into view under the map.
Your six attacks
Each member has 6 attacks for the whole siege, never sold, for rival bases and Keep slots together. You need a Stronghold to attack; your guild still counts your holds without one.
Scouting is free. See the defenders, their levels and gear bonus, and an estimate against your squad before you spend an attack.
Every fight runs on the Arena engine with real loadouts, 90 seconds, verified on the server. A lost attack returns a battle report with a hint.
Siege replays are public: every line of the feed has Watch and a link you can share.
The five Keeps
The commanders. In-game art.
Four Regional Keeps (BTC, ETH, SOL and S&P) around the Citadel.
A Regional Keep has 4 garrison slots then a commander; the Citadel has 6 slots and 2 commanders. Garrison slots are the holder's seated bases; empty seats are filled by neutral defenders. Commanders are tough NPC fights that need gear.
Your guild's capture lasts 60 minutes from its first cleared slot. Clear the slots in any order, then the commander; each player hits a slot once per attempt. Allies may declare one joint operation and share the progress.
Beating the last commander takes the Keep. It is protected for 20 minutes, the clearing players take its seats, and officers can set, reassign or release seats afterwards (one change a Keep an hour). A player holds one seat at a time.
Claim a slot on the assignment board so nobody doubles up; claims last 10 minutes.
Scoring
Event
Points
Cap
Win against a rival guild's base
10
12 scoring wins against any one guild
Your base holds against an attack
4
3 scoring holds per base
Holding a Regional Keep
10 an hour
By the minute, split between the seated garrison
Holding the Citadel
15 an hour
By the minute, split between the seated garrison
Keep held at the bell
30 (Citadel 45)
Once
Keep slot fights
0
They advance the capture and pay Scrap
An alliance holds at most 2 objectives together. Allies never attack each other and may share garrison seats.
A guild that lost 15 defences is shielded for 3 hours. New bases are protected. Nothing is ever taken from anyone's Materials.
Rewards and perks
Rewards go out by mail on Sunday by guild rank (Materials, Scrap, Pyre Embers and Shards) to every member who attacked or was attacked, with extras for a garrison seat at the bell, the top attacker and defender of each guild, and all six attacks used. Every hour a Keep is held pays its holders Materials too.
After the bell, the siege report shows who held what and when, your guild's top attackers, defenders and slot clearers, the siege MVP and The Wall.
Keep perks last the whole next week for the holder and its ally, for members on the roster locked at the start who made 2 attacks, held a defence or sat in a garrison. BTC: +20% Materials from the Salvage Yard. ETH: 2 extra refine runs a day and +10% Scrap Press output. SOL: +1 expedition slot and +15% hauls. S&P: the Vault protects 15% more and +10% Materials. Citadel: +10% Pyre output share, +20% Materials and the Citadel banner.
The winning guild carries Siege Champions (+10% Materials and +10% Scrap). Each perk comes with a title on your Stronghold and the board, from Warden of a Keep to Lord of the Citadel and Siege Champion.
Weekday patrols
On any day the siege is not live, a Stronghold owner can patrol a Keep 3 times a day: a fight against its neutral garrison that pays Materials and Scrap on a win and no points. Good practice for the slot fights.
The main quest: twelve chapters told by the Square's locals, following you from the first candle to the Genesis Block.
Live
The Square. In-game art.
Open it from the Quests tab (the bell, then Quests) or from the corner card on the Square, which tracks your next step once the ledger investigation is done.
Every step is something the game already records (a Rumble chapter, a Daily Pit run, a Chain pledged, a guild joined, a Pyre fed, a raid won, a siege attack), so a step you already did completes the moment the chapter opens. Talking to a local counts when you open their dialog on the Square.
Chapters open in order and pay once: Scrap and Materials from the start, Shards from chapter 3, a Rare Box at chapters 6 and 10, and at chapter 12 a Legendary Box and the title Keeper of the Chronicle.
Chapter
Act
What it asks
1 First Candle
The Square
Auntie Faucet, The Candle, Rumble 1, a Daily Pit run
2 The Ledger
The Square
Mod and the treasury ledger investigation
3 Chain Oath
The Square
A Chain, a line in Chain chat, 50 War Points, Rumble 3
4 A Banner
The Lodge
Gwei, a guild, one Guild Raid run, Rumble 5
5 The Plot
The Stronghold
Rumble 10, claim the Stronghold, feed the Pyre, refine
6 Walls
The Stronghold
A defence lineup, a raid won, a defence held, Rumble 11
7 Open Roads
The World Map
An expedition haul, a Pyre Ember, Rumble 12, 3 Arena wins
8 The Keeps
The Siege
A patrol won, a siege attack, Rumble 13, Hall 3
9 The Depeg
The Long Winter
Rumble 15 and 18, a level 15 champion, raid loot claimed
10 Cycle's End
The Long Winter
Rumble 20, 200 War Points in a week, a 3-star champion, Hall 5
11 The Whale Returns
Spring
Rumble 25, a Keep seat at the bell, 20 Arena wins, Hall 8
12 Genesis Block
The Final Audit
Rumble 30, a Keep commander beaten, a level 30 champion, the four locals again
The Liquidator: one boss for the whole Pit, 3,000,000 shared HP and 24 hours to bring it down.
Live$MEMEPIT and ETH prizes coming
The World Boss, reached through the Raid Frontier portal in the Square. In-game art.
The cycle
Each boss stays up for up to 24 hours. The next one rises 24 to 25 hours after the last one falls or retreats.
3 free runs per boss, then 3 more at 100 Shards each. You see your squad before each run.
If it falls
Every fighter gets 225 Scrap, 15 Materials and 8 Shards, and the top 100 by damage enter weighted prize draws:
Damage rank
Draw tickets
1 to 10
10
11 to 30
5
31 to 100
2
Prizes include Mythical Boxes, a Skin Key, an Anon Fragment and a rare 1-in-100 roll worth ten Anon Fragments. Once the collection is live, Genesis holders also enter a holder-only draw. $MEMEPIT and ETH prizes are listed and will be drawn once they go live.
If it retreats
If the boss survives 24 hours it retreats. Every fighter still gets 150 Scrap and 5 Shards, with no prize draws and no Materials.
Anon Fragments
Ten Anon Fragments can be exchanged for a Genesis Anon from a reserve of 60 set aside for World Boss fighters, once the collection is live.
Modes
The Endless Trenches
A climb of 120 levels that keeps getting harder, with a Trench boss guarding every 10th level. Free attempts, and your progress is permanent.
BuiltComing soon in the Portal
The Endless Trenches, reached from the Portals page once it opens. In-game art.
Entering
Clear Rumble Chapter 15 (Act 2) to enter.
Attempts are free: no Gas and no cost. A loss costs nothing, so change your squad, gear or focus and go again.
Progress is permanent. Your deepest level never resets, and the climb can grow past 120 later.
The climb
Each level shows its recommended Squad Power, from 1,000 at level 1 to 5,600 at level 120. At the recommended power, Automatic play wins most attempts; good focus and ultimate timing do better. Every level has a fixed seed, so every Anon faces the same fight, and the server replays it before anything is paid, like every Rumble run.
Levels 1 to 40 are three waves; deeper levels are four. Each level starts at full HP.
A Trench Warden waits on the last wave of a normal level. Every 10th level is a Trench boss with its own name and a Rumble boss's tricks, and it hits much harder.
Trench conditions start at level 31 (one per level), two from level 61, and boss levels past 90 add Rug Pull. You see them before you fight.
Condition
Effect
Liquidation Cascade
Enemies deal 15% more damage.
Whale Wall
Enemies have 20% more HP.
Gas Spike
Your ultimates charge 15% slower.
Thin Liquidity
Your champions have 10% less max HP.
Rug Pull
The boss has 25% more HP and hits 15% harder.
Rewards
Each level pays once, on its first clear. Replays of cleared levels are free practice and pay nothing. Levels 50 and 80 pay guaranteed gear, so they need one free slot in your Bag before you start them.
Every level: Scrap (240 at level 1, rising by 40 a level) and 10 Pass XP.
Every 5th level: also 2 Skill Tomes and 10 Materials.
Boss levels: the table below, plus Drips (10 at level 10, rising to 30). Drips come from boss levels only.
20,000 Scrap, 50 Skill Tomes, 200 Shards, 2 Mythical Boxes, title Bottom of the Pit, Abyss Aura
The Trench frames and the Abyss Aura are earned only, never sold. They show in the Vault once earned.
Trench Tribute
Once a week (the week starts Monday 00:00 UTC), collect a Tribute scaled to your deepest level: 1,000 Scrap plus 100 per level, 1 Skill Tome per 10 levels and 5 Shards per 20 levels.
Deepest Anons
The Trenches board ranks Anons by their deepest level. On a tie, the Anon who got there first ranks higher.
Modes
The Square
The social heart of the Trenches: chat, show off your look, make a Degen Wish, claim your daily Scrap and step through the portals.
Live
The Square, captured in game: the Anon statue fountain, the Chain halls, the Vault and the stalls.
Landmarks
The ColosseumThe gate to Rumble and the Daily Pit.
Gwei’s ForgeGear and upgrades.
The VaultCosmetics: looks, auras, frames and crests. Looks only, never power.
The Guild LodgeFind, found and run your guild.
Auntie FaucetDaily Scrap, and the Faucet Drips counter.
The CandleThe market board and today’s Mood.
The Fountain Plaza
The Genesis Fountain stands in an open ring of pale stone at the centre of the Square. Players spawn at its south edge, the Market Mood plaque sits on the basin, and the halls, stalls, benches and lamps stand back on the rim. Four banner masts mark the ring, one for each Chain house: Auntie Faucet keeps her tea cart on the west side, The Candle reads the charts from a lectern on the east, Gwei works an outdoor anvil in front of the Forge and Mod keeps the Guild Notice Board on the north-east side, between The Candle and the Gas Cult. Chronicle steps that say talk to a local walk Anon across the plaza to them. The ring is wide and the halls stand back toward the walls, so the boulevards out to the stairs stay clear: gold walk lines run from the ring to every flight, district signposts name the way to the Heights, the Harbour, the Undercroft and the Sunken Gardens, and the map in the Map and travel tray names every quarter. Overhead, night clouds and a trade airship cross the sky, chimney smoke rises from the roofs and lanterns blink on a far island out at sea.
Since 30/10/2026 the Square is wider: the plaza, the halls, the stalls and the districts all stand further apart, so the walks between them are roomier and nothing crowds the Fountain. Gas Potions now trades on the north side near the Bitcoin banner, Trade, Swap, Barter stands south-west of the Showcase Stall, and the Map and travel tray takes you anywhere in a tap.
Degen Wish
Walk up to the Genesis Fountain and press E, then choose Make a Degen Wish. Once a day (it resets at 00:00 UTC) your Anon tosses a coin into the Fountain for 1 Shard.
The Fountain pays one reward at random: +10% Rumble Scrap for an hour, a Gas Can (+30 Gas), a few Drips, the Lucky aura for an hour (a clover sigil other players can see), a treasure box (Rare, Legendary or, rarely, Mythical) or, once in a blue moon, 1,000 Shards.
Write a wish of up to 40 characters and it is announced once at the top of the Square for everyone there; several wishes queue one after another. Big wins are announced too. Links, handles and wallet addresses are removed. Leave the wish empty to keep it private.
Wish 7 days in a row to earn the title Fountain Regular.
The Guild Notice Board
Mod’s post in the Fountain Plaza (Read the Board) holds the Guild Notice Board. Walk up and press E to see:
Recruiting: guilds that are looking for members and still have room, with their crest and pitch. Officers turn this on from the Guild Hall.
Raid times: when this week’s Guild Raid opens (Fridays 14:00 UTC for 48 hours) and when the Siege Weekend plans and starts.
Siege targets: the five Keeps and who holds them, plus your officers’ rally target and note if you are in a guild.
Friends and world chat are one tap away from the board.
The Showcase Stall
A stall with a glass dome in the Fountain Plaza, just south of the Fountain on the way to the Vault. Every Anon can put one thing on display: a Legendary or Mystic gear piece, a plate frame you own, or a skin you own (a champion skin or an Anon skin). The newest displays turn in the dome for everyone walking past, and anyone can press E at the stall to see them all and look closer. Change or take down your display at any time. Displays are for looking only; trading will live in the Exchange.
Emotes, benches, high-fives and photos
Emotes (V or the Emote button): ten painted emotes (Wave, GM, Laugh, Cry, Rekt, Diamond hands, LFG, GG, Love, High-five). Pick one with the mouse or the number keys; it shows over your Anon for everyone nearby.
Sit (X): walk to the nearest free bench and sit. Move to stand up.
High-fives: open a friend's profile while you stand next to them in the Square and press High-five. Each friend counts once a day, for both of you. Five high-fives in a week (from Monday 00:00 UTC) unlock the friendship reward: 500 Scrap, 10 Drips and 5 Shards.
Group photo (P): a three second countdown, then the view is framed with the date and the names of the Anons around you, ready to post on X or download.
Daily Scrap
Auntie Faucet pays 150 Scrap plus 50 for each day of your login streak, from 200 Scrap on day one up to 500 from day seven.
Chat and rooms
Chat in World, Chain, Guild and Friends channels, or by direct message. The Square runs in regional rooms such as Square 1 Asia and Square US 1. Square and World chat is kept for 14 days; Chain, Guild, Friends and direct messages stay.
Portals
The Raid Frontier leads to the World Boss. The Exchange, a trading hall, is coming: see the Marketplace.
The Genesis Fountain and the Leaderboards
Walk up to the Genesis Fountain in the middle of the Square and press E (or tap Enter), then choose Leaderboards: Squad Power, Stronghold (every building level in your base, Hall first on a tie), Arena PVP and Faucet Drips (this Season's Drips). Each board shows the top 100 with every player's Anon picture, name and guild; tap a player to see their profile and squad. The Hall of Fame above the Fountain Anon shows the top three of each board in turn.
Player profiles
Click any player in the Square, in chat or on a ladder to open their profile. It shows their Anon in the skin they wear from the Vault, inside their frame, as their picture; once Genesis Anons are live, holders can show their own Genesis Anon instead. Below it: chain, level and guild, Ghost Ladder rank, Daily Pit best, Rumble chapters cleared on Normal and Hard with stars for each Act, their favourite squad and badges. From the profile you can add a friend, whisper, send a Ghost Ladder challenge, or invite them to your guild when they qualify.
Share your profile
Your own Player Passport has two buttons under Customize. Share on X opens a ready post with your Squad Power, Arena Elo and Campaign and Hard stars. Profile card draws a 1600 by 900 image of your passport: your Anon in the skin you wear, your companion champion, chain and guild, and six stat tiles (Squad Power, Arena PVP, Stronghold, Campaign with Hard stars, Total Drips and Cycle Pass). Post it on X, share it from your phone, or download the image.
Modes
The Mempool
The no-combat flat through the Harbour gate, where unconfirmed transactions drift. Sit by the fire at Pending, fish from the boardwalk and the piers, mine the quarry island, and haul the bigger nodes together.
BuiltStations open
The Mempool: the fire, the pier and the quarry. In-game art.
A zone with no combat
The Mempool Gate stands on the Harbour in the Square, and the Portals page has a Mempool tile with today’s counts. Nothing in the Mempool can attack you and nothing is lost there. Everything it pays is a currency the game already uses, and every station is a place: walk up and press E. Other players see your Anon fishing, mining or sitting at the fire. Click The Cast, The Dredge or Pending for a short how-to and a button that walks you to the nearest free spot. A strip over the map shows the casts, digs and fire minutes you have left today.
Station
Where
Each day
Pays
The campfire
Log seats around the fire at Pending
Up to 60 minutes
16 Scrap and 4 Materials a minute, +10% for each Anon beside you (up to +50%)
The Cast
Fishing spots on the boardwalk and the piers
20 casts
Scrap, sometimes Materials, a Relic Shard, a Gas refund or a Rare Box
The Dredge
Ore rocks in the quarry
10 digs
Materials and Scrap, sometimes a Relic Shard, a Refined Material, Moon Ore or a Cache
Whale’s Bag and The Seam
The long pier’s head and the middle of the quarry
2 Bags and 1 Seam
A full share for every helper (see below)
The campfire at Pending
Log seats ring the fire at the camp, and when they are full there are marked spots on the ground around it, room for 20 Anons in all. Walk to one and press E: your Anon sits down and warms up. While you stay, every minute pays 16 Scrap and 4 Materials, up to an hour a day. Every other Anon sitting at the fire adds 10%, up to +50%, so the fire pays best with company. You stay seated while you use other pages of the game or other browser tabs, so you can leave it running, and the Scrap figure in the top bar climbs as you sit. Moving or leaving the Mempool stands you up; you can sit back down any time until your hour is used.
The Cast: fishing
Fishing spots line the boardwalk and the piers, each marked by a glowing ring. Walk to one and press E: your Anon sits on the edge, casts, waits for the bite and reels the catch in. You get 20 casts a day; every cast pays Scrap, and the catch can add Materials, a Relic Shard, a Gas refund or, rarely, a Rare Box.
The Dredge: mining
Cross the causeway to the quarry island, walk up to an ore rock (Moonstone, Copper or Relic crystal) and press E: three swings of the pickaxe, then the haul. You get 10 digs a day; every dig pays Materials and Scrap, and a swing can bring up a Relic Shard, a Refined Material that sits outside the Workshop’s daily refine cap, a fleck of Moon Ore or, rarely, a buried Cache.
Whale’s Bag and The Seam
Twice an hour something surfaces that one Anon cannot lift alone. Everyone who helps gets a full share: nobody splits.
Node
Where
Hands
Each helper gets
Limit
Whale’s Bag
The long pier’s head
2 or 3
Scrap, Materials and Relic Shards; three lines can also pull up a Rare Box
The Seam asks for hands that have cleared Rumble Chapter 10 and the Whale’s Bag for Chapter 5, so a row of throwaway accounts cannot work them. A node joined that fails for lack of hands is handed back and never burns your daily count.
The Mempot: cooking (coming soon)
The camp kitchen stands just west of the fire at Pending. Cooking is coming soon: you will turn your catches and ore into meals here and carry a short buff into your next fights, with new recipes to find as you fish and mine. For now its door shows what is coming.
Biggest Catch
The board at Pending lists the day’s best hauls, reset at 00:00 UTC.
Drips, capped
The Mempool pays Faucet Drips slowly, 1 per 5 casts and 1 per 3 digs, inside the social group’s daily cap. The fire pays no Drips. See Faucet Drips.
Economy
Economy overview
MemePit keeps three things apart: what you earn by playing, what you can buy, and what Genesis holders share.
Design principles
Play pays. Scrap, Materials, Gas and Faucet Drips are earned by playing.
Purchases are explicit. Shards are bought with ETH in a transfer you approve, and credited only after on-chain confirmation.
Drips cannot be bought. They measure play, not spend, and decide Season Rewards.
Revenue is counted once. Buying Shards counts as revenue; spending them later does not.
Nothing you own is raidable. Stronghold raids only move exposed Materials.
The player loop
PlayCampaign, ranked, PVP, raids
EarnScrap, Materials, Shards, Drips
UpgradeChampions and Stronghold
ClimbHarder chapters, better ranks
Where revenue goes
Shares to be announced
Active revenueETH from Shard purchases, token fees, NFT royalties and partnerships, each counted once
Genesis FountainWeekly pool for Genesis Anon holders
Buyback and burn$MEMEPIT, once it launches
DevelopmentBuilding MemePit
Treasury reserveKept for the long run
Shares are to be announced.
Three layers
Layer
What is in it
Status
Play
Scrap, Materials, Refined, Gas, Faucet Drips
Live
Premium
Shards (ETH), Cycle Pass, summons, cosmetics
Live
Genesis
Genesis Anon NFTs, the Genesis Fountain, holder Drips
One loop that pays for itself: play keeps the world busy, purchases fill the Genesis Fountain, holders and players each craft what the other needs, and every trade turns the wheel again.
Play, Shards and Strongholds: liveFountain, Genesis Forge and NFT crafting: with the Genesis launch$MEMEPIT: proposed
Most play-to-earn games pay players by printing a token, so rewards shrink as soon as new money slows down. MemePit turns the other way round. Rewards come from what the game actually takes in, and the people who keep the world busy, free players, spenders, Genesis holders and crafters, each have a reason to need the others.
The loop in six turns
Real revenueNothing printed. Real revenue fills the pool each week, and the team can top it up from the treasury and NFT mint funds.
1PlayCampaign, PVP, raids and the Square, free for everyone. Earn Scrap, Materials and Drips.
2BuildShards, bought with ETH, speed up your Stronghold, summons, crafts and looks.
3Active revenueETH from Shard purchases, royalties, fees and partnerships, counted once.
4Genesis FountainA weekly pool for Genesis holders whose Pyre is lit.
5CraftHolders and players craft what the other side needs at Gwei’s Forge.
6TradeThe Exchange: Shards for game items, ETH for crafted NFTs. Royalties flow back.
After step 6 the loop starts again: a fuller Fountain and better items bring more players to step 1.
Play. Everything that makes MemePit fun is free: the 30-chapter campaign, the Daily Pit, PVP, Chain Wars, Guild Raids, the World Boss, your Stronghold and the Square. Playing pays Scrap, Materials, Gas and Faucet Drips, and ranked modes and chests pay Shards too.
Build. Shards are bought with ETH in a transfer you approve. They speed up what you are already doing: Hall upgrades, summons, extra runs, crafts at Gwei’s Forge and cosmetics. Shards spent are gone, which keeps them worth something.
Active revenue. Every ETH that reaches MemePit is counted once as active revenue: Shard purchases, NFT royalties, fees actually collected and partnerships. It is split between the Genesis Fountain, a $MEMEPIT buyback and burn once the token exists, development and a treasury reserve.
Genesis Fountain. Each Sunday the Genesis Fountain shares that week’s pool among Genesis Anon holders by Output Share. A share only builds while the holder’s Pyre is lit and grows with their Hall, so holders who keep playing earn the most.
Craft. Keeping a Pyre lit and a Hall rising needs fuel and materials. Holders craft Pyre Embers, Gas Cans, Raid Wards and other Genesis Forge items that every player can use; every player can forge Moonforged gear, Companions, Mounts and Fortune Candles that holders want. See Gwei’s Forge.
Trade.The Exchange runs two markets: Shards for in-game items, and ETH for crafted NFTs on Robinhood Chain. On every NFT resale the crafter earns 3.5% for life (Forged By) and MemePit’s 1.5% becomes active revenue, which fills the next Fountain.
Who puts in what, and what comes back
You are
You put in
You get back
A free player
Time and skill
Scrap, Materials, Shards from ranked modes and chests, Faucet Drips for your share of Season Rewards and a place on the Mint List, items you craft and sell
A Shard buyer
ETH for Shards
Faster progress, extra runs, summons and looks; part of every purchase fills the Fountain that the whole economy runs on
A Genesis holder
An Anon, a Hall to raise and a Pyre to keep lit
A weekly Fountain share in ETH ($MEMEPIT later), more Drips, production boosts and Genesis Forge items to use or sell
A crafter
Materials, Moon Ore, Shards and time at the Forge
Items you own and can sell, plus 3.5% of every later resale for as long as the item exists
Why the wheel keeps turning
Rewards come from revenue, not emissionsThe Fountain only pays out what MemePit took in that week. Nothing is printed to fill it, so rewards never water down what earlier players hold.
Holders and players need each otherHolders need fuel and materials to keep their share growing; players need Genesis Forge items and buyers for what they craft. The more both sides play, the more both sides earn.
Things get used upShards are spent, Pyre fuel burns by the hour, Fortune Candles burn in a reveal, gear can burn in a risky enchant and a Genesis Anon sacrificed at the Hall leaves the supply for good. Sinks keep every item worth making.
Nothing to farm for cashScrap, Gas and everyday Materials never trade, and Drips can be neither bought nor sold, so bots have nothing to cash out. On-chain value goes to things that take skill or effort: crafted items, Forged By royalties, Season Rewards and ranked prizes.
Active beats idleFountain shares build only while the Pyre burns, so a holder who plays and keeps their base running earns more than one who just holds.
A token with a job$MEMEPIT is planned as something you use in the game (Hall 11 to 20 in your Stronghold, World Boss prizes, crafted NFTs on the NFT Market), with a buyback and burn from active revenue. The proposed Genesis Claim pays 100% to holders who wait 60 days, 70% to those who claim at launch. See $MEMEPIT.
How the wheel grows
More playersMore raids, crafts and trades
More tradesMore royalties and fees
Fuller FountainA bigger weekly pool
Reasons to holdGenesis Anons worth keeping and playing
And reasons to hold bring more players, which is where the loop starts again.
Switching it on, step by step
Stage
What turns on
Status
Closed Beta
Play, Shards bought with ETH, Strongholds and the Pyre, Faucet Drips, Gwei’s Forge crafting in the game
Live
The Exchange
The Shard Market for in-game items and the NFT Market for crafted items
In testing
Genesis Anon launch
Weekly Genesis Fountain claims in ETH, the Genesis Forge, Anon royalties into active revenue
Coming
On-chain crafting
Crafted NFTs on Robinhood Chain and Forged By royalties in ETH
Coming
$MEMEPIT
Token fees into active revenue, buyback and burn, $MEMEPIT in the Fountain and the Genesis Claim
Proposed
Not a promise of returns
Fountain payouts depend on what MemePit takes in each week, and can be small or zero. Shares, percentages and dates are to be announced, and nothing here is live until it is announced on memepit.io and @memepitHQ.
Where every currency comes from, and where it leaves the game. Strong sinks are what keep an economy from inflating.
SourcesPlay, purchases and rewards
Your balanceScrap, Shards, Materials, $MEMEPIT
SpendUpgrades, summons, runs, fuel
GoneSpent, burned or decayed
What you spend is removed from the game; it is never recycled into rewards.
Every currency
Currency
Comes from
Leaves the game through
Scrap
Every mode, daily Scrap, boxes, the Scrap Press
Champion levels, upgrades, Enchanting, Stronghold buildings, base repairs
Shards
Bought with ETH; ranked rewards, Chain Wars, chests, boxes, first clears
Summons, Cycle Pass, refills, extra runs, cosmetics, Enchant Wards, Stronghold upgrades and early finishes, the Shard Market tax (proposed)
Materials
Salvage Yard, salvaged gear, expeditions, boxes, Guild Raid, World Boss
Stronghold upgrades, Refine, Workshop recipes, the Scrap Press
Refined Materials
Workshop Refine, higher-tier expeditions
The Pyre, 1 an hour, every hour it burns
Relic Shards
Hard mode Rumble wins and Hard sweeps, treasure boxes, half back on salvaging enchanted gear
Enchanting gear and relic crafting at Gwei’s Forge, and burned gear
Gas
Refills over time, daily quests, Cycle Pass, Shard refills
Rumble replays (first clears are free)
Faucet Drips
Playing, and a lit Pyre
Nothing: Drips are never spent. Season Drips reset each Season
$MEMEPIT
Genesis Fountain claims, World Boss prizes, NFT Market sales (once it launches)
Hall 11 to 20, buyback and burn (all proposed)
The big sinks
Stronghold upgradesEvery Hall level from 4 to 10 costs Materials, Scrap and Shards, rising to 1,900 Shards for Hall 10; Hall 11 to 20 cost $MEMEPIT and Shards. Buildings reach level 10 on Shards.
The PyreBurns one Refined Material every hour it is lit, every day, for every base that wants its Pyre Drips and Fountain share.
Summons and the Cycle PassThe main Shard sinks. Spent Shards are gone; they never come back as a reward.
BurnsThe Shard Market fee is burned on every sale; part of active revenue goes to buyback and burn. All proposed.
What stops inflation
Caps on earning: 350 gameplay Drips a day split across three sources (Rumble 150, competitive 120, social and guild 80), 1,000 War Points a day, rewarded duel limits, falling payouts for repeat raids.
Nothing farmable to sell: Scrap, Gas and everyday Materials never trade, so bots have nothing to cash out.
Raids move, they do not print: most raid loot is taken from the defender’s exposed Materials, not created.
Rewards from revenue: the Genesis Fountain pays out what MemePit actually took in that week, never newly printed tokens.
Economy
Currencies and items
Everything in your Bag, where it comes from and what it is for.
In the game, the Bag’s Wallet tab and the Guide page Your currencies show every currency on one screen: what it is for, where you earn it, what you spend it on, and whether it can be traded.
Item
How you get it
Used for
Buy with money?
Scrap
Every mode, daily Scrap, boxes, Stronghold
Levels, upgrades, repairs, Stronghold
No
Shards
Bought with ETH, or earned in ranked modes, Chain Wars, chests and boxes
Summons, Cycle Pass, refills, extra runs, cosmetics
Yes (ETH)
Materials
Salvage Yard, salvaged gear, raids, expeditions and bosses
Stronghold upgrades and Workshop
No
Refined Materials
Workshop Refine, tier 2 and 3 expeditions
Fuel for the Pyre
No
Pyre Embers
The Genesis Forge (holders); the Marketplace when it opens
Pyre fuel: 12 hours each
No
Relic Shards
Hard mode Rumble wins and Hard sweeps, every treasure box, half back when you salvage enchanted gear
Enchanting gear and relics at Gwei’s Forge
No
Skill Tomes
Every Rumble win, two on Hard, and Hard star rewards
Skill mastery (tiers 4 and 5 need 25 and 50) and awakening
No
Gas
Refills over time, daily quests, Cycle Pass
Rumble replays
Refill with Shards
Faucet Drips
Playing
Season Rewards (cannot be spent)
Never
Anon Fragments
World Boss draws
10 make a Genesis Anon claim, once the collection is live
Shards are bought with ETH on Robinhood Chain. The first time you buy each pack you also get a one-time Scrap bonus. Each pack pays its bonus once per account, and packs you bought before the bonus existed do not pay it again.
Pack
Price
First purchase bonus
100 Shards
0.001 ETH
2,000 Scrap
550 Shards
0.005 ETH
8,000 Scrap
1,200 Shards
0.01 ETH
15,000 Scrap
2,600 Shards
0.02 ETH
30,000 Scrap
7,000 Shards
0.05 ETH
75,000 Scrap
15,000 Shards
0.1 ETH
150,000 Scrap
Shard pack chooser
A purchase is a plain ETH transfer to the Memepit Payment Vault that you review and approve in your wallet. Shards are credited after 12 confirmations on chain.
What Shards buy
Item
Shards
Champion Summon (10x)
300 (2,700)
Gear Summon (10x)
200 (1,800)
Skin Summon
250
Premium Cycle Pass
900
Catalyst
500
Gas refill (+60 Gas, twice a day)
20
Daily Pit second attempt
100
Arena PVP +3 attacks
50
Guild Raid extra run
20
Stronghold extra raid
20
World Boss extra run
100
Gear sets
Every piece of gear belongs to one of four sets, shown on its tile in the bag and on its page in the Armory. Wear two or four pieces of the same set on one champion to wake its bonus.
Set
2 pieces
4 pieces
Diamond Hands
+35 DEF
+180 HP
Gas
+15% ultimate charge
+25% healing
Front-run
+12% speed
+15% critical chance
Blue Chip
+100 HP
+18 ATK and +45 DEF
A set bonus is as strong as the weakest piece it counts. The 2 piece bonus uses your two best pieces of that set, the 4 piece bonus your four best. With Epic pieces it is 1.25 times stronger, with Legendary 1.6 times and with Mystic 2.5 times: two Mystic Front-run pieces give +30% speed. The Armory shows the grade that is live for every set you wear.
Enchant
Enchant is a second way to grow gear at Gwei’s Forge, on top of the +10 Upgrade. It costs Relic Shards and Scrap and takes an item from +1 to +10 Enchant. Each level raises every stat on the item, from +5% at +1 to +100% (double) at +10, and every slot earns a bonus at +4, +7 and +10.
Try
Chance
Relic Shards
Scrap
If it fails
Item stats
+1
100%
2
1,000
Never fails
+5%
+2
100%
3
1,500
Never fails
+10%
+3
100%
4
2,000
Never fails
+16%
+4
70%
6
3,000
Keeps its level
+23%
+5
70%
8
4,000
Keeps its level
+31%
+6
50%
12
6,000
Drops 1 level, 20% chance to burn
+40%
+7
50%
16
8,000
Drops 1 level, 25% chance to burn
+51%
+8
35%
22
11,000
Drops 1 level, 30% chance to burn
+64%
+9
25%
30
15,000
Drops 1 level, 35% chance to burn
+80%
+10
15%
40
20,000
Drops 1 level, 40% chance to burn
+100%
Slot
At +4
At +7
At +10
Weapon
+4 ATK
+10 ATK
+20 ATK and +5% critical chance
Armour
+15 DEF
+35 DEF
+70 DEF and +150 HP
Trinket
+2% critical chance
+4% critical chance and +3% accuracy
+7% critical chance and +6% accuracy
Relic
+40 HP
+100 HP
+200 HP and +5% healing
Burning: from +6 a failed try can burn the item. A burned item is destroyed for good and taken off its champion; you get its salvage materials and 30% of the Relic Shards spent on it. Every risky try shows a red warning with the exact burn chance and asks you to confirm first. Protect does not stop a burn.
Ward: pay Shards for a Ward on a risky try (60 at +6, 90 at +7, 140 at +8, 200 at +9, 300 at +10). If the try fails, a warded item cannot burn and keeps its level.
Luck: every failed try adds 5% to that item’s next try, up to +20%. A success resets it.
Salvage: salvaging an enchanted item returns half the Relic Shards spent on it.
Verified NFT gear cannot be enchanted.
Treasure boxes
Rare BoxScrap, Shards, Materials, Relic Shards and gear.
Legendary BoxMore of everything, plus Champion and Gear Tickets.
Mythical BoxThe richest box, with a chance at a Skin Key and Mystic gear. Mythical opens carry a guarantee: a Skin Key within 25 opens and a Mystic within 100, shown as pity bars in your Bag.
Boxes come from Guild Raid tiers, Chain War ranks, World Boss draws, campaign milestones and the Workshop. Summon odds are shown in the Summoning Altar before you summon.
Cycle Pass
30 tiers per 42-day Cycle, with a free track and a premium track (900 Shards). Tiers pay Scrap, Shards, Gas, tickets and looks.
Cosmetics
The Vault sells name colours, Anon auras, crests, plate frames and Anon skins for Shards. Cosmetics change how you look, never how you fight. The Vault and the Shop are open from your first day, with no chapter to clear. A few looks are never sold: the WL Seal Anon comes only in the WL welcome letter.
MemePit x Funkari
A limited collaboration set for Funkari NFT holders: the Funkari Anon skin (the square paper bag, a lily-print robe and a patched teddy), the Funkari crest and the Funkari Wings plate frame. They are never sold.
Unlock: link the Ethereum wallet that holds your Funkari NFT in the account menu, then press Check my wallet on any Funkari look in the Vault.
Stays fresh: the game checks your linked wallets again now and then. If no linked wallet holds a Funkari any more, the looks go back to your defaults until you hold one again.
Looks only: like every cosmetic, they never change a fight.
Economy
Gwei’s Forge crafting
Gwei’s Forge is getting a new crafting bench: a gear tier above Mystic, Companions, Mounts and Stronghold pieces, and a royalty in ETH for the player who crafts them.
Coming soonProposed
The new bench at Gwei’s Forge. In-game art.
Proposal
This page describes the planned design. Recipes, numbers and rates may change, and nothing here is live until it is announced on memepit.io and @memepitHQ. Keep your Relic Shards, Materials and Scrap: they all carry over to the new bench.
The Crafting Hub
LiveNFT crafting coming soon
Gwei’s Forge becomes the one place for every craft in MemePit. Open the Forge, pick Craft, and every recipe sits on the same kind of card: what it needs against what you have (every material you hold shows at the top of the Forge), how long it takes, any daily or weekly limit, and one button. Costly crafts ask you to confirm first, and a queue bar shows what is cooking with a Collect button.
Tab
What you craft there
Gear
The weekly blueprint, a random Legendary piece that changes every week (craft it up to twice a week for 7,000 Scrap, 150 Materials and 20 Shards each), and Moonforged gear when it opens. Upgrade, Enchant, Reforge and Salvage stay on each piece in your Equipment bag.
Workshop
Your Stronghold Workshop recipes: Forge Components, Refined Materials, Skill Tomes, Rare Boxes and the Scrap Press, on your Workshop’s own queues (1 queue, 2 from Workshop level 4, 3 from level 8).
Genesis Forge
The six holder crafts, with how many crafts you have left today, and Pyre Torches when they open.
NFT collectibles
Companions, Mounts, auras, trails and Monuments, as they open.
Seasonal
Limited crafts, starting with the Fortune Candle for the Genesis Anon reveal, which opens with on-chain crafting.
Forged By
Everything you have crafted and, once on-chain crafting opens, the royalties you earn.
The Stronghold Workshop and the Genesis Forge still work from your base, and each has a button that opens its tab in the hub.
Forged By royalties
Everything you craft is stamped with your name. Crafted items trade as NFTs for ETH on The Exchange (and $MEMEPIT once it launches), and every resale pays a 5% fee from the seller’s proceeds:
Who
Share of each resale
The player who crafted it
3.5%
MemePit
1.5%
The seller
95%
Resales only: your own first sale earns you the price, not a royalty on top. Sales between linked accounts pay no royalty.
For life: the royalty stays with the item for as long as it exists, and ends if it is salvaged or burns in an enchant. It belongs to your account and cannot be sold.
Moonforged gear
Moonforged is the new top gear tier, above Mystic. It is forged only at Gwei’s Forge and never drops from boxes, raids or the shop.
About twice as strong as Mystic, with its own white-gold look.
One set: every Moonforged piece belongs to the Moonforged set, with its own set bonus.
Every real loadout: Campaign, Daily Pit, Arena PVP, Guild Raid, Stronghold raids, Siege and the World Boss. The Ghost Ladder keeps its fixed stats.
Very hard to forge: a Mystic piece of the same slot at +8 Enchant or higher, plenty of Relic Shards, Refined Materials and Scrap, Moon Ore, the weekly Moonforged blueprint and a 72-hour forge.
Moon Ore
A new material for the top recipes, never sold for Shards, so the best gear takes real play. It already drops today, so you can collect it ahead of the Moonforged recipes. It comes from: The Dredge and the three-hand Seam in the Mempool; Legendary and Mythical Boxes, and sometimes a Rare Box; Rumble star chests at 60, 75 and 90 stars and the 75 Hard star reward; the top 100 of a slain World Boss; every Siege Weekend rank; Endless Trenches bosses from level 60 (and the weekly Trench Tribute from a deepest level of 60); and the winning chain in Chain Wars.
Companions, Mounts and more
Craft
What it does
Rarity
Companions
Hatch a Companion Egg into a pet that follows your Anon in the Square and gives your squad a small buff and a trait.
Set when the egg hatches
Mounts
Ride around the Square and The Exchange. For show only; rarer mounts glow and leave a trail.
Set when it is crafted
Auras and trails
New looks for your Anon.
Fixed per edition
Monuments
A statue on your Stronghold that every scout and raider sees, with a small Fountain Output Share boost. One per base; they never stack.
Stone, Gilded or Moonforged
Fortune Candles
A limited seasonal NFT for the Genesis Anon Reveal: burn 1 to 3 in a reveal for better odds of a rare edition. 1,111 in total, one craft a day.
Fixed
Pyre Torches
Crafted in the Genesis Forge. Light a Pyre for 2 days (Pyre Torch) or 3 days (Moonfire Torch) with no fuel. Used up when lit.
Fixed
Companion Eggs and Mount Saddles arrive as weekly blueprints. Hatching and mount crafting are paid in Materials and Scrap, and a guarantee makes sure a run of bad luck ends with a rarer pet or mount.
Companion concept art, from common to the rarest. Final designs may change.Mount concept art, from common to the rarest. Final designs may change.
Owning what you craft
When on-chain crafting opens, crafted items can be withdrawn to your wallet on Robinhood Chain and traded for ETH on The Exchange, with the same withdraw and deposit rules as every other item.
One collection: every crafted NFT lives in one MemePit Forge collection (ERC-1155) with on-chain royalties (ERC-2981).
One of a kind: Moonforged gear, Companions and Mounts. Each is its own token with a supply of one, and keeps its own stats, rarity and Forged By history.
Editions: Fortune Candles, Monuments, auras and trails.
Stays in the game: Pyre Torches, blueprints, Mystic and Legendary gear, edition skins, trophies, treasure boxes, Scrap, Materials, Relic Shards and Moon Ore.
Economy
The Marketplace
The Exchange in the Square runs two markets: the Shard Market for every in-game item, and the NFT Market for items crafted at Gwei’s Forge, settled on Robinhood Chain.
Coming soon
The Exchange. In-game art.
In testing
Both markets are built and being tested. Items, price bands, fee rates and limits may still change, and nothing here is live until it is announced on memepit.io and @memepitHQ.
Two markets, one Exchange
Shard Market
NFT Market
Paid in
Shards only
ETH now; $MEMEPIT joins as a second currency once it launches
What trades
In-game items: Legendary and Mystic gear, tickets and keys, Relic Shards, Forge Components, Refined Materials and the Genesis Forge items
Crafted NFT items: Fortune Candles, Monuments, auras and trails, Companions, Mounts and Moonforged gear
Where items live
In your MemePit account (off-chain)
In your wallet on Robinhood Chain (on-chain)
How a sale settles
Instantly inside the game, with no gas
On chain, through the Exchange contract
Fee on each sale
Taken in Shards and burned
5%: 3.5% to the player who crafted the item and 1.5% to MemePit
Status
Built: gear, tickets and keys, materials and Forge items
Fortune Candles first, on testnet
The two markets sit side by side at the top of the Exchange, tagged Off-chain and On-chain, so you always know which one you are in.
Finding your way around
Tab
Shard Market
NFT Market
Categories
Gear (Legendary and Mystic only, one piece per listing, shown with its level and stats), Items (the Genesis Forge items, Champion Tickets, Gear Tickets and Skin Keys) and Materials (Refined Materials, Relic Shards and Forge Components). Gear is sorted into the Legendary and Mystic tiers, each showing every piece of the tier.
Seasonal (Fortune Candles, trading now), then Gear, Mounts, Companions, Auras & Trails and Monuments, coming as their recipes open.
Buy
Buy: pick an item on the left, see every offer cheapest first, set how many and buy. Gear shows each piece with its level and stats.
Browse: every NFT for sale in the category you picked, sorted by price or newest.
Sell
Sell: set how many and the price each (for gear, pick the piece), and see what buyers pay, the fee and what you receive before you list.
Sell: list a crafted item straight from the game or an NFT already in your wallet, with your share shown as you type the price.
Yours
My orders: your open listings, cancel any time.
My listings: your NFTs for sale, also shown in Browse marked as yours. Unlist any time, back to your game or your wallet.
Money
History: what you sold and bought.
Sale money: ETH from your sales and Forged By, collected to your wallet in one tap.
Every item has a shortcut to where it is made or used: the Workshop for Refined Materials and Forge Components, the Genesis Forge for Forge items, the Summoning Altar for tickets and keys, and Gwei’s Forge for gear, Relic Shards and crafted NFTs. The Bag’s NFTs tab has one too, next to your Forged By earnings.
The Shard Market
Anything you earn in play can change hands for Shards, so a lucky drop you cannot use becomes Shards you can spend. Off-chain items only ever trade for Shards.
Gear and equipmentLegendary and Mystic only, unequipped. Each piece is its own listing and moves to the buyer with its level, stats and set. Equipped and locked pieces cannot be listed.
Tickets and keysChampion Tickets, Gear Tickets and Skin Keys.
Relic Shards and Forge ComponentsRelic Shards from Hard mode for Forge crafting, and Forge Components made in the Workshop.
Refined MaterialsFuel for the Pyre.
Genesis Forge itemsPyre Embers, Gas Cans, Catalysts, Builder’s Writs, Raid Wards and Genesis Dyes, crafted by holders and usable by everyone.
Price bands and limits
Item
Price (Shards)
Per listing and per day
Legendary gear
10 to 20,000
1 piece a listing, 10 gear listings a day
Mystic gear
50 to 100,000
1 piece a listing, 10 gear listings a day
Champion Tickets, Gear Tickets
1 to 5,000 each
20 of each
Skin Keys
1 to 5,000 each
10
Refined Materials
1 to 1,000 each
300
Relic Shards
1 to 1,000 each
300
Forge Components
1 to 1,000 each
100
Genesis Forge items
1 to 2,000 each
20, across all six
Eight open listings at a time across the Shard Market. Bands and limits may change before launch.
How a sale works
List an item at your price inside the allowed band for its type. The item leaves your Bag while it is listed and comes back if you cancel.
A buyer pays the full price in Shards. You receive the rest after the fee, and the fee is burned, so every trade takes Shards out of the game.
Daily listing limits and a cap on open listings keep the market fair.
Buyer paysShards
Item movesInto the buyer’s Bag
Seller is paidShards, at once
Fee burnedRemoved from the game
Shard Market: every sale removes Shards from circulation.
The NFT Market
Everything crafted as an NFT at Gwei’s Forge trades here for ETH. Once $MEMEPIT launches it becomes a second currency for NFT items, next to ETH. Fortune Candles (Seasonal) come first; Monuments, Companions, Mounts, Auras & Trails and Moonforged gear follow as their recipes open. Every resale pays its crafter through Forged By.
Every crafted NFT belongs to one collection, MemePit Forge, on Robinhood Chain. Each item carries a Category trait (Seasonal, Monuments, Companions, Mounts, Auras & Trails or Gear), so you can filter by it here and on other NFT marketplaces.
Crafted in the game first: a crafted item lives in your account and works in the game. It becomes an NFT only when you take it to your wallet.
List for ETH: pick an item in your Bag and list it. One transaction, paid by you, mints it straight into the listing. NFTs already in your wallet can be listed too.
Buy: pay in ETH from your wallet, then choose where the item goes: your wallet, or straight into your game account.
Withdraw and deposit: move a crafted item to your wallet once it has settled, 1 hour after crafting (you pay the gas), and bring it back into the game to use it (MemePit plans to cover that gas). With several ready, Withdraw all sends them together, one wallet confirmation each, and Deposit all brings every Candle in your wallet back in one transaction. If a wallet prompt is closed, Send again reopens it until its 20 minutes are up. An item works in the game only while it is in your account, so it can never be used and sold at once.
Settle time: a newly crafted item waits 1 hour before it can go to your wallet or be listed.
Buyer paysETH, on chain
Seller gets 95%ETH, at once
3.5% to the crafterForged By, in ETH
1.5% to MemePitCounted as active revenue
NFT Market: the Exchange contract splits every sale in the same transaction.
Fair trade rules
Price bands for every item type, with a floor and a ceiling, to stop wash trades and off-platform deals.
Gates: campaign progress and a claimed Stronghold to sell on the Shard Market; a linked wallet for the NFT Market.
Daily limits on listings and sales.
No self-trading: accounts that share a wallet or a device cannot buy from each other, and unusual trading is reviewed.
Escrow: a listed item is held until it sells or you cancel, so a sale can never fail halfway.
Raids never touch it: listed items and anything in your wallet can never be raided.
What never trades
Faucet Drips, which stay a measure of play.
Scrap, Gas and everyday Materials, so bots cannot farm them for profit.
Skill Tomes, which stay with the player who earned them.
Champions and their levels, stars and progress.
Stronghold buildings, waitlist spots and invite codes.
Genesis Anon NFTs trade on NFT marketplaces like any other collection. Royalties MemePit receives from those sales count as active revenue.
Open decisions
Final price bands and daily limits for the Shard Market.
When the NFT Market opens on mainnet, and when each crafted kind joins it.
When $MEMEPIT joins ETH as a currency for NFT items.
Economy
Faucet Drips and Seasons
Drips are MemePit’s participation points: earned only by playing, never bought, traded or spent.
Drips liveSeason Rewards proposed
Faucet DripsEarned by playing. They cannot be bought, traded, transferred, spent or wagered, and losing never takes them away.
Season DripsYour Drips this Season. They decide your share of the Season reward pool, and before the Genesis Anon mint they are the way onto the Mint List.
Lifetime and pre-launch DripsNever reset. Pre-launch Drips feed the proposed Genesis Claim.
Earning Drips
Drips come from three sources, and each source has its own daily cap. A full day needs all three, so no single mode can be farmed for the whole amount.
Source
Daily cap
What counts
Rumble
150
Campaign wins and qualifying losses, sweeps, The Endless Trenches
Competitive
120
Daily Pit, Arena PVP, Open Outcry, Siege attacks, Call the Session
A bonus outside the caps the first time all three sources pay on the same UTC day
Activity
Drips
Source
Rumble win
20 (+10 first clear, +5 three-star replay)
Rumble
Rumble qualifying loss
5
Rumble
Endless Trenches boss level
10 to 30
Rumble
Daily Pit run
25
Competitive
Arena PVP attack
20 win, 10 loss
Competitive
Open Outcry live duel
20 win, 10 otherwise
Competitive
Siege attack
15, every attack that runs its course
Competitive
Guild Raid run
25
Social and guild
Stronghold raid
20 win, 10 loss, 20 held defence
Social and guild
Expedition
10 to 30
Social and guild
Practice modes
0
Social quests
The Tasks list on memepit.io/join pays Drips too, once per task, the first time it is done: following the official MemePit accounts on X pays 50 Drips each, and a like, repost, comment or quote on a MemePit post pays 10. Follows are confirmed by X; a comment or quote needs a link to your own post, and a post can only be used once.
Quest Drips go into your Season and Lifetime Drips, so they count toward the 2,000 Drips that qualify you for Season Rewards, your share of the pool and the Mint List.
They never count toward the daily caps or the all-three bonus.
Your Drips show on your profile at memepit.io/join and at Auntie Faucet in the game.
Drips calculator
At most 30 Drips per run and 350 gameplay Drips per UTC day across the three sources. Pyre Drips from a lit Stronghold Pyre come on top of that cap.
Seasons
A Season lasts 63 days (nine weeks) and turns over on a Sunday at 00:00 UTC. Season Drips reset each Season; Lifetime Drips, pre-launch Drips and badges stay. Season 0 awards badges only and ends on 25/10/2026.
Season Rewards
Proposed
Your Season Drips decide your share of the Season reward pool. The proposed split is:
70%to Genesis Anon holders
30%to non-holder players
To qualify, a player needs at least 2,000 Season Drips and an account at least 7 days old. Qualified players share the pool by Drips standing, so the more you earn, the bigger your share. Pool contents, rates and dates are subject to final confirmation.
Season winner titles
When a Season closes, its final Drips standings are frozen and limited-edition titles go out, once per Season and never again: Apex Degen of Season N for #1, Season N Whale for the top 10 and Season N OG for the top 100. They appear in your title book under Seasonal and can be worn like any other title.
Genesis holder bonus
Coming
Once the collection is live, Genesis holders collect 100 bonus Drips per Anon per UTC day at Auntie Faucet, for up to 15 Anons, after their first earning run of the day.
Economy
Active revenue
The money MemePit actually takes in, counted once. It is what funds the Genesis Fountain.
What counts
ETH from Shard purchases.
Token fees MemePit actually collects.
NFT royalties actually received.
Eligible sponsorships and commercial partnerships.
What does not count
Each receipt counts once. Buying Shards counts; spending those Shards later does not, and neither do in-game currencies moving between players or modes.
Where it goes
Active revenueCounted once, when it is received
Genesis FountainWeekly holder pool
Buyback and burn$MEMEPIT
DevelopmentBuilding MemePit
Treasury reserveLong-term runway
Shares are to be announced.
Proposed
The split between the Fountain, buyback and burn, development and the treasury has not been announced. Any announcement will come through memepit.io and @memepitHQ.
Economy
The Genesis Fountain
A weekly pool from MemePit’s active revenue, shared by Genesis Anon holders in proportion to their Stronghold output.
Unlocks with the Genesis Anon launch
The Genesis Fountain in the Square. In-game art.
How a share is earned
Each day, a holder’s Stronghold produces Output Share:
Anons held x Hall share x Anon bonus x Sacrifice bonus
Anons held: up to 15, across linked wallets.
Hall share: 1, plus 0.1 for every Hall level from 2 to 10, then 0.3 for every level from 11 to 20 (x1.9 at Hall 10, x4.9 at Hall 20).
Anon bonus: 1, plus 0.05 for every Anon after the first, up to 1.7 at 15 Anons.
Sacrifice bonus: 1, plus 0.5 for every Genesis Anon burned at your Hall, up to 2.5 after three. See Sacrifice.
Output Share only builds hour by hour while the Pyre is burning, so a lit Pyre matters.
Example
Output Share per day
1 Anon, Hall 1
1.0
1 Anon, Hall 20
4.9
3 Anons, Hall 3
3.96
5 Anons, Hall 10
11.4
15 Anons, Hall 1
25.5
15 Anons, Hall 20
125.0
Try it
The weekly cycle
BuildA Fountain week runs from Sunday 00:00 UTC to the next Sunday. Lit Pyres build Output Share all week.
SettleAfter the week ends, your cut is your Output Share divided by all holders’ Output Share for that week.
ClaimClaim your cut at the Fountain in the Square within 7 days. Unclaimed amounts roll into the next week’s pool.
What is in the pool
The pool is funded from active revenue. It starts with ETH; $MEMEPIT joins at token launch. There is no fixed payout: stronger production earns a bigger share of each week’s pool.
Not a holder?
Free players do not produce Output Share, but they earn Drips, Season Rewards and everything else in the game.
Genesis
Genesis Anon NFTs
1,111 hooded Anons, each with its own companion, on Robinhood Chain. The holder layer of MemePit.
Mint price and date to be announced
The collection
1,111Genesis Anons
4663Robinhood Chain ID
TBAMint price and date
Every Anon mints sealed and is revealed later; see Genesis Anon Reveal for the odds and Fortune Candles.
A waitlist place alone is not a guaranteed mint allocation. See Genesis WL for how spots are confirmed and locked.
What holding does in game
Built, unlocks at launch
+100 Faucet Drips per Anon per day at Auntie Faucet, for up to 15 Anons.
Stronghold boost: production and Pyre Drips grow 10% for every Anon after the first, up to 2.4 times at 15 Anons.
Genesis Fountain: a weekly share of active revenue. How it works.
The obsidian Genesis Stronghold look and a holder-only World Boss prize draw.
Sacrifice: burn up to 3 Anons at your Hall for +50% Fountain Output Share each, for good, and a 30-day sacred flame. See Sacrifice.
The 70% holder share of Season Rewards (proposed).
One cap of 15 Anons applies to every perk, including linked wallets.
Planned holder perks
Proposed
Your Anon in the Square, the Pit and on your card, your Genesis Anon as your profile picture, and your name called by the Announcer.
Your Companion in its Genesis skin.
Every Season, a Premium Cycle Pass, a skin and a Season Relic.
48-hour early Season access on the Founders’ server.
The Founders’ Council and the Genesis Lodge, and priority for future drops.
The Genesis Claim
A one-time $MEMEPIT allocation for Genesis holders at token launch is proposed. See $MEMEPIT.
Genesis
Genesis Anon Reveal
Every Genesis Anon mints sealed. Revealing it draws one artwork from the Anons still unrevealed, and Fortune Candles tilt that draw toward the rarer editions.
Coming with the Genesis Anon launch
The sealed Genesis Anon. Every Anon looks like this until it is revealed.
How a reveal works
Sealed Genesis AnonYou hold a mystery Anon. Every sealed Anon shows the same art until it is revealed.
Normal revealFree. Uses the base odds.
Boosted revealBurn 1 to 3 Fortune Candles for better odds.
Public randomness picks the editionThen one artwork in that edition. Its art and metadata are assigned to your Anon for good.
Hold a sealed AnonMint or buy one. Until it is revealed it shows the sealed art.
Choose your revealReveal normally, or add 1 to 3 Fortune Candles. The reveal screen shows the live odds before you confirm.
The drawRandomness from the public drand beacon, checked on Robinhood Chain, picks an edition by weight, then one artwork inside it. Nobody, the team included, can choose or change the result.
Revealed for goodThat artwork leaves the pool, so every one of the 1,111 artworks is revealed exactly once. Once the last Anon is revealed, all metadata is frozen to permanent storage.
Editions and odds
Each edition has a fixed supply. Your chance of an edition is its remaining supply times its weight, divided by the total of every edition’s remaining supply times its weight. Fortune Candles raise the weight of Rare and above.
No Candles3 Fortune Candles
Common
39.80%29.30%
Uncommon
29.85%21.98%
Rare
17.91%23.08%
Epic
9.95%18.32%
Legendary
1.99%5.86%
Unique (1/1)
0.50%1.47%
Starting odds, with all 1,111 Anons unrevealed. They move as the pool empties.
Edition
Supply
Weight with n Candles
0 Candles
1 Candle
2 Candles
3 Candles
Common
440
1
39.80%
35.56%
32.13%
29.30%
Uncommon
330
1
29.85%
26.67%
24.10%
21.98%
Rare
198
1 + 0.25n
17.91%
20.00%
21.69%
23.08%
Epic
110
1 + 0.5n
9.95%
13.33%
16.06%
18.32%
Legendary
22
1 + n
1.99%
3.56%
4.82%
5.86%
Unique (1/1)
11
0.5 + 0.5n
0.50%
0.89%
1.20%
1.47%
Legendary or Unique goes from 2.49% with no Candles to 7.33% with 3. Each extra Candle adds a little less than the one before.
Uniques are the 11 original 1/1s. They keep half a Legendary’s weight at every Candle count, so Candles help with them too without favouring them over Legendaries.
Candles never add rarity. Edition supplies are fixed; a Candle only changes which reveal draws a rare edition.
Fortune Candles
Crafting opens with on-chain crafting
Limited seasonal crafting NFT
Fortune Candle
Burned in a reveal to tilt the odds toward Rare, Epic, Legendary and Unique. Only 1,111 will ever be crafted for the Genesis reveal season.
1,111Candles in total
3Candles per reveal at most
1Craft per player a day
Recipe at Gwei’s Forge
1Moon Ore
10Refined Materials
2,000Scrap
50Shards
Rules
Who can craft: players who have cleared Rumble Chapter 10, with an account at least 4 days old. One craft a day, and each craft makes one Candle NFT.
Limited: crafting closes when all 1,111 exist. The Forge shows how many are left.
Using them: 1 to 3 Candles per reveal, burned when the reveal is confirmed. Each wallet can boost up to 3 Anons a day.
Trading: Candles trade for ETH on the MemePit Marketplace. Every resale pays the standard Forged By royalty: 3.5% to the player who crafted it and 1.5% to MemePit.
After the reveal: once every Anon is revealed, a Fortune Candle lights your Pyre for 48 hours, so leftover Candles keep a use.
Fair by design
Fixed art: a fingerprint of all 1,111 artworks and their metadata is published before mint, so nobody can swap the art later.
Verifiable randomness: every result comes from the public drand beacon and is checked on chain, so anyone can verify it.
No surprises: the reveal screen shows the live remaining counts and odds before you confirm.
Sealed Anons stay whole: a sealed Anon cannot be Sacrificed and is locked while its reveal settles.
MemePit’s planned token. There is no official token yet.
Not launched
No official token yet
There is no official $MEMEPIT token. Treat any $MEMEPIT contract as fake until it is published through memepit.io and @memepitHQ on X.
What $MEMEPIT is for in gameHall 11 to 20 in your Stronghold, a share of the Genesis Fountain pool, World Boss prizes and buying crafted NFTs on the NFT Market at The Exchange.
The Genesis Claim
Proposed
A one-time $MEMEPIT allocation reserved for Genesis Anon holders at token launch:
Half is shared across Genesis Anons, so it follows how many Anons you hold.
Half follows your eligible pre-launch Faucet Drips.
The proposed claim choice is 70% at launch, or 100% after 60 days. The allocation percentage is to be announced.
Buyback and burn
Once $MEMEPIT launches, part of MemePit’s active revenue is planned for buying it back and burning it. The share is to be announced.
Until launch
Everything that will use $MEMEPIT shows as coming in game. Faucet Drips earned now still count toward the pre-launch Drips behind the Genesis Claim.
Genesis
Genesis WL
How the Genesis Gate works: from a free waitlist place to a locked Genesis WL Spot.
Live
The statuses
WaitlistYou connected a wallet, signed in with X and picked a name. Your place in line is set from that moment; nobody who joins later can move ahead of you.
WL PendingYou entered a valid invite code before finishing your tasks. The code is yours now; finish every task to confirm it.
Confirmed WLCode in and every task done: your Genesis WL Spot is confirmed and your MemePit Card opens.
WL LockedYou posted your card on X and pasted the link. Your spot is locked and your own invite code unlocks.
Closed betaGame access granted in waves. For a WL holder it comes on top of the WL Spot. A volunteer let in from the waitlist gets game access only and keeps their waitlist place: beta access never counts as a Genesis WL Spot.
The five steps
Wallet, Sign in with X, Profile, Tasks, Your card. Sign in with X only reads your public profile and who you follow; it never posts for you. One X account belongs to one MemePit account.
Invite codes
Each code works once. It is used the moment you enter it, and anyone else who tries it is told it has already been used.
Code drops are announced on official channels.
Partner communities receive codes for their raffle winners through memepit.io/collabs. Codes only ever come from memepit.io or @memepitHQ; never buy or sell one.
Collabs: WL codes for your community
Run a raffle for your community and apply at memepit.io/collabs. Sign in with the X account that will post your alpha (read only), then send one application. It can carry up to 3 communities: tap Add another community for each one. Every community needs its own group name and X account, 1 to 3 screenshots of its raffle stats, and its own raid call on the posts listed on the page with a screenshot as proof. One alpha post or thread on X that tags @memepitHQ covers up to 3 communities. You can have up to 3 communities waiting for review at once. Each community gets its own private status link. Once the team approves it, your single-use WL codes appear there, one per winner, each marked used or unused. Run the raffle live with the MemePit template and giveaway requirements, and send the winner reminder from the page so every code becomes a real spot.
Once approved, share the link to your live raffle on your status page before the deadline shown there (Alphabot, Atlas3, Subber, Superful, Premint, or the X post or Discord announcement that runs it). The team checks that it ran publicly and properly. Without it, or if the raffle did not follow the template, every code from that collab is withdrawn and blacklisted, including codes already used, and those winners lose their WL.
Tasks
Follows are checked with X.
Likes, reposts and comments open on X first; the done button appears once you have opened the post.
Every task has to be done before your card opens, whatever your status.
Your card post
Download your MemePit Card, post it on X as an image with @memepitHQ tagged, then paste the link. MemePit checks the post with X: it has to be from the X account you signed in with, tag @memepitHQ and carry an image. Keep the post up; a deleted post can cost the spot.
Your own invite code
Once your spot is locked you get one invite code of your own (PIT plus your name) to hand to a friend. It works once.
Play to mint: the Mint List
Before the Genesis Anon mint, Mint List places are earned by playing, never bought. There are two ways on, both shown on the Mint List card at Auntie Faucet in the Square once the list opens:
Reach the Season Drips bar. Earn the posted amount of Season Drips (shown on the card) on an account with a waitlist sign-up. Places are released in batches by the team.
Finish at the top of the board. Before the mint, the team snapshots the top of the Season Drips leaderboard; everyone in it with a sign-up gets a guaranteed place.
Drips cannot be bought, traded or transferred, so a Mint List place always comes from play. Dates and the exact bar are announced on memepit.io and @memepitHQ.
MemePit puts ownership and payments on chain, and keeps gameplay on fast, server-checked infrastructure. Each part lives where it works best.
4663Robinhood Chain ID
ETHNative currency for payments
12Confirmations before Shards are credited
The rule
On chain where ownership matters, off chain where speed matters. A battle has to resolve in milliseconds and be checked; an NFT or a token has to be yours without asking anyone. MemePit uses each for what it is good at.
What lives where
Where
Status
Wallet sign-in
A signed message on Robinhood Chain. No transaction, no gas.
Live
Shard purchases
A plain ETH transfer to the Payment Vault, verified on chain after 12 confirmations.
Live
Battles, raids and bosses
MemePit servers: every ranked fight is replayed and checked before it counts.
Live
Scrap, Materials, Drips, Strongholds
MemePit servers, tied to your account.
Live
Genesis Anon NFTs
Robinhood Chain, in your wallet.
Coming
$MEMEPIT
Robinhood Chain, in your wallet.
Proposed
Crafted NFT items
Robinhood Chain, withdrawn to and deposited from your wallet.
Proposed
Genesis Fountain payouts
Robinhood Chain, claimed weekly.
Coming
How it fits together
Your walletSigns in with a message and owns your on-chain items
MemePit serversBattles, Drips, Strongholds, results checked and replayed
Payment VaultReceives Shard purchases in ETH, verified on chain
Robinhood Chain contractsGenesis Anons, $MEMEPIT, the Exchange and Fountain payouts
Why Robinhood Chain
MemePit’s home Chain is Robinhood Chain: low fees for frequent, small actions like Shard purchases and Exchange trades, and a natural fit for a game where the S&P 500 sets part of the weather. Your in-game Chain allegiance is a separate choice and does not change the network.
On-chain
Smart contracts
The contracts behind MemePit: what each one does, and how they are run.
Fixed and multisig
MemePit’s contracts are fixed once deployed: no upgradeable proxies, so the rules cannot be swapped out later. Admin functions and the treasury sit behind a multisig, so no single key can move funds or change settings on its own.
The contracts
Live
Payment VaultReceives ETH for Shard purchases. Every payment is matched to its order by sender, exact amount and recipient, and credited after 12 confirmations.
Coming
Genesis Anon NFTA standard NFT collection (ERC-721) with on-chain royalties (ERC-2981) and a burn function. 1,111 Anons. Royalties MemePit receives count as active revenue.
Proposed
$MEMEPIT tokenA standard token (ERC-20) on Robinhood Chain. Supply and allocation are to be announced. Burns go to the burn address, where they can be checked by anyone.
Proposed
MemePit Forge itemsOne collection (ERC-1155) for every NFT crafted at Gwei’s Forge, with on-chain royalties (ERC-2981): one-of-a-kind Moonforged gear, Companions and Mounts, each with a supply of one, and editions such as Fortune Candles, Monuments and looks.
Proposed
The ExchangeSettles trades for on-chain items (ERC-1155). Crafted NFTs sell for ETH (and $MEMEPIT once it launches) with a 5% fee: 3.5% to the player who crafted the item and 1.5% to MemePit, split in the same transaction.
Coming
Genesis Fountain payoutsPays each holder’s weekly cut. Until it is live, amounts owed are recorded per holder and carried over.
Burns you can check
Every on-chain burn, from buyback and burn to burned Genesis Anons and Fortune Candles, is a transfer to the burn address on Robinhood Chain. Anyone can verify it on the explorer; no trust in a dashboard is needed.
What a contract never does
Signing in never calls a contract and never asks for an approval.
Playing the game never needs a token approval.
No contract can take an NFT or token from your wallet without a transaction you sign.
Ranked fights, raids and World Boss runs are replayed on the server before they count; loadouts come from the server, not your device; and rewards are tied to each run so nothing pays twice. See Fair play.
Official channels only
MemePit only posts from memepit.io and @memepitHQ. Any other site, account, airdrop or contract is fake.
On-chain
Contract addresses
The only MemePit contracts. If an address is not on this page, it is not MemePit.
Check before you sign
MemePit will only ever publish addresses here, on memepit.io and on @memepitHQ. Treat any other $MEMEPIT or Genesis Anon contract as fake.
How MemePit protects your wallet, keeps results honest and stops farming.
Your wallet
Signing in is a message that reads “No transaction or payment”. It never sends funds or approves tokens.
A Shard purchase is a separate ETH transfer that you review and approve in your wallet.
MemePit will never ask for your recovery phrase.
Honest results
Ranked fights, raids and World Boss runs are replayed on the server from the recorded fight before they count.
Loadouts for ranked modes are read from the server, never from your device.
Rewards, Drips and War Points are tied to each run, so nothing pays twice.
Open Outcry calls stay sealed until the candle opens.
Stopping bots
A bot check on wallet sign-in, and Sign in with X for the waitlist.
One X account per MemePit account, and daily limits on X checks.
Suspicious sign-ups are reviewed by the team.
Stopping farming
A 48-hour cooldown between raids on the same base, and falling payouts for repeat raids within 7 days.
Guildmates cannot raid each other; new bases are protected for their first days.
Daily caps on Drips (300 a day from gameplay), War Points (1,000 a day) and rewarded duels.
Power and skill
The Daily Pit, Guild Raid, Arena PVP and Stronghold raids use your real champions, so a stronger squad ranks higher. Open Outcry is pure skill, and Faucet Drips can never be bought.
Trust
Roadmap
What is live, what is built and coming, and what is proposed.
Live: playable nowComing: built or in developmentProposed: subject to confirmation
MemePit will only ever post from @memepitHQ and memepit.io. Treat anything else as fake.
Disclaimer
This document describes MemePit as it is built today and as it is planned. Anything marked Proposed, including reward splits, allocations, rates and dates, is subject to final confirmation and may change. Features marked Coming are not live yet.
MemePit is a game. Shards, Faucet Drips and other in-game items are for play. Genesis Anon NFTs and $MEMEPIT are not offered as investments, and nothing here is financial advice. Availability may depend on where you live.
Last updated 15/10/2026.
Reference
Glossary
Every MemePit term in one place.
Active revenue
The money MemePit actually takes in (ETH from Shard purchases, token fees, royalties, partnerships), counted once. It funds the Genesis Fountain.
Anon Fragment
A World Boss prize. Ten make a Genesis Anon claim once the collection is live.
Awakening
A champion form (Guard or Havoc) that opens levels 31 to 40. Needs a Catalyst.
Blessing
The weekly Chain War prize: +5% HP, attack and defence on the matching House for players pledged to the winning Chain.
Chain
Your community and banner: Bitcoin Citadel, Ethereum Sanctum, Solana District or Robinhood Chain.
Conviction
Open Outcry points you stake on each candle, 1 to 3 at a time.
Cycle
A 42-day period that runs the Cycle Pass and the Arena PVP ladder.
Degen Rush
A burst you fire during a fight, in one of three styles: Full Send, Diamond Guard or Gas Overdrive.
Enchant
Raising a gear piece from +1 to +10 at Gwei’s Forge with Relic Shards and Scrap, for up to double its stats. From +6 a failed try can burn the item. More on Enchant.
Exposed Materials
The share of a Stronghold’s uncollected Materials that the Vault does not protect. The only thing a raid can take.
Faucet Drips
Participation points earned by playing. Never bought, traded or spent.
Forged By
The maker’s stamp on a crafted item. Each time the item is resold as an NFT on The Exchange, the player who crafted it earns 3.5% of the price in ETH (coming soon).
Fortune Candle
A limited seasonal crafting NFT, 1,111 in total. Burn 1 to 3 in a Genesis Anon reveal to tilt the odds toward rarer editions.
Gas
Campaign stamina for Rumble replays. First clears are free.
Genesis Anon
One of 1,111 hooded Anon NFTs on Robinhood Chain.
Genesis Claim
A proposed one-time $MEMEPIT allocation for Genesis holders at token launch.
Genesis Fountain
The weekly pool from active revenue, shared by Genesis holders by Output Share.
Golden window
Two hours after any tracked asset climbs 8% in a day, when first-clear Shards are doubled.
Hall
The Stronghold’s base building. No other building can pass its level.
House
A champion’s combat identity: Bags, Gas, Trench or Robinhood.
Market Mood
The 6-hour market weather (Moon, Pump, Sideways, Dump, Rekt) set by real prices.
Materials
The Stronghold’s building resource.
The Mempool
The no-combat gathering zone through the Harbour gate: the campfire at Pending (Scrap and Materials by the minute), The Cast (fishing spots), The Dredge (ore rocks in the quarry) and the Whale’s Bag and Seam co-op nodes.
Moon Ore
A rare material for Moonforged gear and the top Forge recipes (coming soon). Dropped now by the Mempool’s Dredge and Seam, Rare, Legendary and Mythical Boxes, Rumble star chests at 60, 75 and 90 stars, the 75 Hard star reward, top World Boss ranks, Siege Weekend, deep Endless Trenches and Chain Wars victories.
Moonforged
The gear tier above Mystic, about twice as strong, with one Moonforged set. Forged only at Gwei’s Forge (coming soon).
Output Share
A Genesis holder’s weekly weight in the Fountain: Anons x Hall share x Anon bonus, while the Pyre burns.
Pyre
The Stronghold fire. Burns 1 Refined Material an hour and pays Pyre Drips while lit.
Refined Materials
Materials refined in the Workshop. Fuel for the Pyre.
Relic Shards
Paid by Hard mode Rumble wins, Hard sweeps and treasure boxes. Spent on Enchanting and relic crafting.
Scrap
The everyday currency, earned everywhere.
Season
A 63-day Faucet Drips period. Season Drips reset; Lifetime Drips stay.
Set bonus
The bonus for wearing 2 or 4 gear pieces of one set on a champion. Epic, Legendary and Mystic pieces make it stronger.
Shards
The premium currency, bought with ETH or earned in ranked modes and events.
The Exchange
The Marketplace in the Square: the Shard Market (in-game items for Shards) and the NFT Market (crafted NFTs for ETH, later $MEMEPIT).
Underdog Surge
+25% War Points all day for the Chain in last place at 00:00 UTC.
War Points
What your runs earn your Chain in the weekly Chain War, up to 1,000 a day.
Ward
A Shard purchase on a risky Enchant try. If the try fails, the item cannot burn and keeps its level.
WL Locked
A confirmed Genesis WL Spot whose card post has been checked on X.