MemePitDOCS
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Introduction

What is MemePit?

MemePit is a free-to-play meme auto-battler where the crypto market sets the weather. Build a squad of meme champions, fight for one of four Chains and take on campaigns, ranked bosses, live chart duels and rival Strongholds, all on Robinhood Chain.

Closed beta
The Trenches at night, with the Anon statue fountain and chain banners on the Colosseum
The Trenches, MemePit’s after-hours city. In-game art.

MemePit is the market turned into a fight: half fighting pit, half trading pit. A few things make it different:

  • 16 meme champions across four Houses, each with a combat role and its own ultimate.
  • Real prices shape every battle. BTC, ETH, SOL and the S&P 500 set a daily Market Mood that buffs or punishes your squad.
  • Free to play. Your wallet is your login, and signing in never sends funds or approves tokens.
  • Many ways to play: a 30-chapter campaign, a daily ranked boss, async PVP, live BTC chart duels, a weekly Chain War, weekend Guild Raids, a World Boss and your own Stronghold.
  • Faucet Drips reward play and can never be bought, traded or spent.
  • Genesis Anon holders will be able to claim from the weekly Genesis Fountain once the collection launches (coming).

How it plays

You pick three different champions, place them on a 3 by 3 formation and send them in. Fights resolve automatically; you decide the squad, the formation, who to focus and when to fire the Degen Rush. Wins pay Scrap, Materials and Drips, which level your champions and grow your Stronghold, which takes you into harder fights.

Build a squad3 champions on a 3x3 formation
BattleAuto-battle under today’s Market Mood
EarnScrap, Materials, Shards and Drips
GrowLevels, stars, gear and your Stronghold

The core loop. Every mode feeds the same squad.

How the market sets the weather

Every 6 hours MemePit reads real BTC, ETH, SOL and S&P 500 moves and sets the Market Mood: Moon, Pump, Sideways, Dump or Rekt. Each Mood changes battles, and each asset adds its own green-day buff or red-day penalty. A rough day for the market can mean tougher enemies and double Scrap. How Market Mood works.

How it runs

You sign in with a wallet on Robinhood Chain (chain ID 4663) by signing a message that says no transaction or payment is made. Ranked fights, raids and World Boss runs are replayed and checked on MemePit’s servers before they count. Shards bought with ETH are credited only after the payment is confirmed on chain.

The economy at a glance

MemePit keeps three things apart: what you earn by playing (Scrap, Materials, Gas and Drips), what you can buy (Shards, paid in ETH) and what Genesis holders share (the Genesis Fountain, funded from active revenue). Read the economy overview.

Where to go next

Introduction

Why MemePit is different

Most play-to-earn games print a token to pay players and hope new money keeps arriving. MemePit is built the other way round: rewards come from money the game actually takes in, play is what counts, and what you paid for is never at risk.

Side by side

Typical play-to-earnMemePit
Where rewards come fromNew tokens printed every dayActive revenue: money MemePit actually takes in, counted once
What earning needsBuy in first, then grindFree to play. Drips are earned by playing and cannot be bought
Free playersAn afterthoughtA proposed 30% share of every Season reward pool
Holder rewardsStaking yield paid in more printed tokensA weekly Genesis Fountain share of real revenue, scaled by Stronghold output
Losing a fightPvP and raids can take what you paid forPurchases, Shards, NFTs, $MEMEPIT and Fountain rewards can never be raided
SkillMostly grind and spendOpen Outcry is pure skill; the Daily Pit gives everyone the same seed
The worldStaticReal BTC, ETH, SOL and S&P 500 moves set the weather every 6 hours
BotsFarm and dumpServer-checked results, bot checks, daily caps and nothing farmable to sell
Token sinksFew, or noneMarketplace burns, buyback and burn and top Stronghold tiers (proposed)

Revenue first, not emissions

The Genesis Fountain is filled from active revenue: ETH from Shard purchases, token fees, royalties and partnerships, each counted once. Nothing is printed to make the numbers look bigger. A quiet week means a smaller pool, not a diluted token.

Play is the scoreboard

Faucet Drips measure play and nothing else. They cannot be bought, traded or spent, and they decide your share of Season Rewards. A whale with a big wallet and no time earns no more Drips than anyone else who plays the same amount.

What you own stays yours

Strongholds can be raided, but only a capped share of exposed Materials ever moves. Purchases, Shards, NFTs, $MEMEPIT and Fountain rewards are out of reach, and buildings are never destroyed.

A game first

Sixteen champions, a 30-chapter campaign, a daily ranked boss, async PVP, live chart duels, a weekly Chain War, weekend Guild Raids, a World Boss and your own base. MemePit is built to be played for its own sake; the economy sits on top of a game worth playing.

The market is the map

No other auto-battler lets the real market decide the day. A Moon day charges ultimates, a Rekt day makes enemies tougher and doubles Rumble Scrap. Market Mood turns the chart everyone is watching into something you play.

Fair to say

Ranked modes use your real champions, so a stronger squad ranks higher, and Shards can speed that up. What money cannot buy is Drips, a better Daily Pit seed or an Open Outcry win.

Introduction

Quick start

From wallet to your first win in a few minutes, and the daily habits that grow your squad fastest.

  1. Save your place at the Genesis GateGo to memepit.io/join, connect a wallet on Robinhood Chain, sign in with X and pick your Anon name. Your place in line is set from that moment.
  2. Get game accessMemePit is in closed beta. Access is granted in waves, and a locked Genesis WL Spot puts you in line for it. How the Genesis WL works.
  3. Pick your first squadChoose three different champions and place them on the formation. Front-liners take hits, back-liners deal damage. Meet the roster.
  4. Play RumbleStart Chapter 1 of the campaign. First clears never cost Gas, and three stars on a chapter unlock its Hard mode.
  5. Visit the Square every dayAuntie Faucet pays 200 to 500 Scrap a day as your login streak grows, and each daily quest you claim adds 20 Campaign Gas.
  6. Unlock your StrongholdClear Chapter 10 to claim a free Anon Stronghold with 200 Materials to start building.
  7. Pledge a ChainPick the Chain you fight for. Almost everything you play earns War Points for it in the weekly Chain War.

Daily habits

  • Daily Pit: one free attempt at the day’s ranked boss. Rewards are paid at the UTC rollover for everyone who played.
  • Arena PVP: five attacks a day against rival defences.
  • Stronghold: collect Materials, keep the Pyre lit and use your three free raids.
  • Weekends: Guild Raid runs from Friday 14:00 to Sunday 14:00 UTC, and Siege Weekend from Saturday 14:00 to Sunday 14:00 UTC, with alliances set on Friday.
  • The Chronicle: the main quest on the Quests tab, twelve chapters that follow you through the game and pay Scrap, Materials, Shards, boxes and a title. See The Chronicle.
  • Today: the panel on the Square lists what is ready and what expires next, with one-tap jumps, your login streak (Materials and Scrap that climb for seven days, a missed day starts over) and the week's ledger. On Sunday it becomes your week card.
  • World Boss: three free runs at every boss while it is up.

Times are UTC

Daily resets, Seasons, Chain War weeks and raid weekends all run on UTC. The daily reset is at 00:00 UTC, which is 08:00 in Singapore and Kuala Lumpur.

Stay safe

MemePit will never ask for your recovery phrase, and signing in never sends funds or approves tokens. Official links are only memepit.io and @memepitHQ on X.

Help inside the game

  • Next goal: the line in the top bar always names your most useful next step: a star chest to claim, stars a chapter needs, or the chapter that opens the next mode. Tap it to go there.
  • Currencies: tap Scrap, Shards or your streak in the top bar to see what it is, where it comes from and what it buys. The Field Manual has every currency on one page.
  • Why you lost: after a campaign defeat the result screen names the likely cause, such as a power gap, empty gear slots, a front line that fell first or an enemy healer, and gives you a button to fix it.
  • Field Manual: the ? button explains every mode, with what to do now.

Introduction

The Road: how modes open

MemePit opens one road at a time. Clear chapters of the Rumble campaign and the other modes unlock in order, so a new player never faces everything at once.

Live

The order

ClearWhat opens
StartThe Square, Rumble, your Squad, the Bag and the Chronicle
Chapter 2Daily Pit and Gwei’s Forge
Chapter 3The Summoning Altar
Chapter 4PVP Pit (Ghost Ladder)
Chapter 5Guild Lodge, The Vault and the Cycle Pass
Chapter 6Chain Wars
Chapter 8Open Outcry (coming soon)
Chapter 10Anon Stronghold and Expeditions
Chapter 12World Boss and the Guild Raid Boss
Chapter 15Siege Weekend
Chapter 20The Exchange, when it ships

A chapter counts as cleared with any number of stars. Locked tiles on the Portals page say the chapter they open at, locked doors on the Square say the same, and the Today panel on the Square lists only the chores you can do, with one line for the next road. When a chapter clear opens a road, the game shows it to you once, with a way straight in. Players who joined before the Road shipped follow the same order, and keep the guild and the chain they already belong to.

Coach marks and the Field Manual

Your first visit to the Square, the campaign, the squad and the Portals gets a few short tips from Mod; Skip all turns them off. The ? button in the header (or Field Manual in the menu) opens the Field Manual: a guide in six groups (Start here, The core loop, Grow your squad, Compete, Guild life and Endgame) with an icon for every topic. Each page shows whether the mode is open or which chapter opens it, the key numbers, how it works step by step, what you earn and tips. New players start with First steps and A good day; What now reads your own progress, lists what is ready and shows every mode on the Road with the chapter that opens it.

Sweep

Once a Rumble chapter has three stars you can Sweep it: auto-clear it 1, 5 or 10 times at once for the repeat rewards (Scrap at the replay rate, pass XP, a daily quest clear each, tomes, materials and a gear drop per sweep, and Relic Shards on Hard). Each Sweep panel has its own Normal and Hard choice and shows the Gas and Scrap before you press. Sweeping costs the same Gas as playing, Hard sweeps need one Hard win on the chapter first, first-clear boxes never repeat, and there is a daily sweep limit. The fights tick past in a few seconds and every reward is shown on its own card.

Introduction

FAQ

Short answers to the questions we hear most.

Common questions

Is MemePit free to play?

Yes. Joining the waitlist is free and so is the game. Shards can be bought with ETH, but everything in the core game can be earned by playing.

Which chain is MemePit on?

Robinhood Chain (chain ID 4663). Your in-game Chain allegiance is a community choice and does not change the network.

Does signing in cost gas or move funds?

No. You sign a message that reads “No transaction or payment”. A Shard purchase is a separate ETH transfer that you review and approve in your wallet.

Do I need an NFT to play?

No. Every mode is open without an NFT. Once the collection is live, Genesis Anon NFTs add holder rewards such as bonus Drips and a share of the Genesis Fountain.

Is there a token yet?

No. There is no official $MEMEPIT token yet. Treat any $MEMEPIT contract as fake until it is published through memepit.io and @memepitHQ.

What are Faucet Drips?

Participation points you earn by playing. They cannot be bought, traded, transferred or spent, and losing a fight never takes them away. More on Drips.

What is the difference between a Season and a Cycle?

A Season (63 days) is the Faucet Drips calendar. A Cycle (42 days) runs the Cycle Pass and the Arena PVP ladder.

Can my Stronghold be destroyed?

No. Buildings are never destroyed. Raiders can only take a capped share of your exposed Materials, and purchases, Shards, NFTs, $MEMEPIT and Fountain rewards can never be stolen.

What do the waitlist statuses mean?

Waitlist, WL Pending, Confirmed WL and WL Locked. See the Genesis WL guide.

How are bots and cheats handled?

Wallet sign-in has a bot check, the waitlist needs Sign in with X, ranked results are replayed on the server and repeat farming is capped. Fair play and security.

Where are official announcements?

Only on memepit.io and @memepitHQ on X. Treat anything else as fake.

The game

The world of MemePit

The Trenches: an after-hours city where the market never closes, the crowd is loud and every Anon has a story about the one that got away.

The Trenches at night
The Trenches. In-game art.

The Trenches

Every cycle the market tears something down, and every cycle the Trenches rebuild it a little stranger. The Square sits at the centre, around a statue of a hooded Anon that nobody admits to building. Around it: four Chain halls, a forge, a vault, a lodge, a harbour and, at the top of the hill, the Colosseum, where champions settle what the chart could not.

The people of the Square

The AnonHooded, quiet, always there. The statue looks just like them. Nobody asks.
Auntie FaucetRuns the Faucet stall and pays your daily Scrap. Keeps count of every Drip and forgets nothing.
The CandleReads the market every 6 hours. When The Candle turns red, the Square takes cover.
GweiThe smith of Gwei’s Forge. Charges by the hour and swears it is cheaper at night.
The ModKeeps the peace in the Square. Has seen every scam twice.
The Barter brokerTrade, swap, barter. Has a price for everything and a story for the rest.
The Paper-hands ghostSold the bottom, never left. Haunts the harbour at night.
The Gas gremlinSweeps the Sanctum steps. Gathers whenever the lamps sputter.

The ones you fight

  • The WhaleBreached in the harbour one cycle and never left. The Daily Pit boss, and the reason the Square’s seasonal investigation is called “The Whale Rugged the Moon”.
  • The LiquidatorA storm made of candles. Rises for the whole Pit, takes everyone on at once and retreats if it is not brought down in a day.
  • The Leviathan and The Market MakerThe weekend Guild Raid bosses. One deep, one in the order book, both very patient.
  • The Auditor and the Last BearThe end of the campaign. The Auditor checks every claim; the Last Bear waits in Chapter 30 for whoever still believes.

Three Acts

The campaign tells one cycle from start to finish: The First Cycle, when everyone is a genius; Bear Market, when the snow comes and the harbour freezes; and The Next Cycle, sunlit islands for those who stayed.

What the Square remembers

The Square changes as the seasons turn, and the locals keep score:

  • The first dry basin.
  • The whale in the harbour.
  • The Bridge that burned.
  • The Halving bell, and half a fountain.
  • Ghost wallets wander; snow falls on Pengwin’s puffer.
  • Bear footprints lead to the Colosseum.

Every Season adds a new line.

The game

Champions and Houses

Sixteen meme champions, four in each House. Every squad is three of them.

The four House halls
The four House halls. In-game art.

The four Houses

Houses shape a squad’s combat identity. Your Chain allegiance is a separate choice; see the four Chains.

HouseMottoStyle
House BagsHold the lineBuilt to stand together.
House GasBurn brightBig spells. Bigger entrances.
House TrenchMove differentFast hands. Questionable plans.
House RobinhoodPlay the long gameA balanced kind of chaos.

House synergy

Two or three champions from the same House switch on a House bonus, and three different Houses make a Bridge. The Prepare Battle screen shows your live bonuses and what one more champion would add.

HouseTwo championsThree champions
House Bags+60 shield for every champion at the start of each waveA regenerating shield and two lethal saves per run
House Gas+20% ultimate chargeUltimate casts burn 16% of enemy max HP before mitigation
House Trench+15% attack speedThe opening basic attack crits and kills refund 60 charge
House RobinhoodEvery 5 seconds the squad gains 5% ultimate charge and heals 3% max HPIncoming damage splits across the squad and buffs cannot be rugged
Bridge (three different Houses)+10% HP, attack and skill power; ultimate wind-up +0.5 s

The roster

ChampionHouseRoleUltimate
DoggoHouse BagsBrawlerSuch Moon
FroggoHouse GasArtilleryRare Meteor
NitroHouse TrenchAssassinZero Brakes
RagnarHouse BagsSupportViking Sanctuary
MogulHouse GasSniperCosmic Beam
BonkersHouse TrenchTricksterMega Bonk
ShinobiHouse BagsNinjaShinobi Inferno
BeanieHouse BagsGuardianHats On
PopzHouse TrenchSonic casterMaximum Pop
BluHouse GasBrawlerBased Impact
PengwinHouse TrenchFrost supportCrypto Winter
TomeHouse GasRune mageBook Of Chaos
TickerHouse RobinhoodBrawlerBull Run
HedgeHouse RobinhoodGuardianHedged
DivvyHouse RobinhoodSupportDividend Day
StonksHouse RobinhoodSniperShort Squeeze

Growing a champion

  • Levels 1 to 30, then, once a champion is Awakened (Guard or Havoc form), levels 31 to 40 for Scrap and Shards. Level 40 adds a further +8% HP, attack and defence.
  • Stars, up to 5. Each star adds 25% HP, damage and defence, so five stars double a champion. Star Fragments come from Champion Summons.
  • Gear, up to +10. Rarities run Common, Uncommon, Rare, Epic, Legendary and Mystic. Old gear salvages into Materials.
  • Awakening forms (Guard or Havoc) need a Catalyst, earned from campaign star chests or bought for Shards.

Looks

Each champion has five looks, from Classic to Awakened. Looks are purely cosmetic and change nothing in a fight.

The game

The four Chains

Your Chain is your community: the banner you fight for in Chain Wars, your chat channel and your corner of the Stronghold World Map.

Four Chain citadels on floating islands
The four Chains. In-game art.

The Chains

ChainIn-game nameWorld Map regionBlessed House
BitcoinBitcoin CitadelBTC HighlandsHouse Bags
EthereumEthereum SanctumETH Crystal WoodsHouse Gas
SolanaSolana DistrictSOL Neon MarshHouse Trench
RobinhoodRobinhood ChainSPX PlainsHouse Robinhood

Pledging

You pick a Chain to fight for, and the first pledge is free. The moment you pledge, your Chain is locked for 7 days. After that you can switch Chain up to 3 times in total, 200 Shards each, and every switch locks the new Chain for 7 days again. War Points always count for the Chain that earned them that week, so after a mid-week switch you start earning for the new Chain from the next Monday at 00:00 UTC.

Chains and Houses

A Chain is who you stand with; a House is how your champions fight. You can pledge any Chain with any squad. The two meet once a week: for the following week, players pledged to the winning Chain get its Blessing, +5% HP, attack and defence on their champions of the matching House.

See Chain Wars for how the weekly race is scored.

The game

Market Mood

Real prices from BTC, ETH, SOL and the S&P 500 set the weather in the Pit. Green days help, red days hurt, and the worst days pay the most.

Where the prices come from

MemePit reads BTC, ETH and SOL from Coinbase and the S&P 500 index from public market data. A new session starts every 6 hours, at 00:00, 06:00, 12:00 and 18:00 UTC, and compares prices with 6 hours earlier; the S&P 500 uses its last daily close.

The five Moods

The whole-market Mood is the average move of all four assets.

MoodWhenEffect in Rumble
Moon Market+3% or moreUltimate charge +25%
Pump Market+0.75% or moreSquad attack speed +10%
Sideways MarketBetween -0.75% and +0.75%Stun duration +50%
Dump Market-0.75% or lessEnemies +10% HP
Rekt Market-3% or lessEnemies +15% HP, and Rumble Scrap x2

The Candle Ledger

On top of the Mood, each asset adds one modifier: a buff on a green day, a penalty on a red one.

AssetGreen dayRed day
BTCOrange Pill: squad damage +10%Sell Wall: enemies deal +10% damage
ETHLow Gas: ultimate charge +15%Gas War: ultimate charge -15%
SOLFast Finality: attack speed +8%Network Halt: attack speed -8%
S&P 500Bull Market: squad max HP +10%Recession: squad max HP -10%

Golden waves

When any tracked asset climbs 8% or more in 24 hours, a two-hour golden window opens and first-clear Shards in Rumble are doubled.

The Daily Pit tape

The Daily Pit keeps the 00:00 UTC tape all day, so every player fights the same boss under the same conditions. Its modifier follows BTC’s daily move:

BTC daily moveDaily Pit modifier
3% or less either wayQuiet tape: standard fight
More than 3% upOpening Bell: attack speed +15%
More than 3% downDiamond floor: +60 defence
6% or more either wayFast confirmations: ultimate charge +30%

Other modes

Open Outcry has its own Mood days (see Open Outcry), and Strongholds show the Mood as weather: golden rays on a Moon day, rain and lightning when the market is Rekt. Stronghold weather is cosmetic.

On top of the Mood, the day's theme and the 6-hour session set the Market Weather.

The game

Market Weather

The real market sets the Pit's weather every day and every 6 hours. Red days are never punished: they bring their own rewards.

Hooded Anons grabbing discounted loot under red candles
In-game art.

The day's theme

Each UTC day takes its theme from the day's whole-market Mood (the average daily move of BTC, ETH, SOL and the S&P 500). It stays the same all day.

MarketThemeWhat changes
Rekt or DumpBuy the DipGwei's Forge Scrap costs 20% less on a Rekt day (10% on a Dump day). Lost Rumble fights that count (20 seconds and 300 damage) still pay Scrap, up to 5 a day. The Daily Pit boss is the Bear, with 20% more HP and 1.5x rewards.
Pump or MoonEuphoriaStronghold Materials +15% (+25% on a Moon day), and enemies hit 10% harder (15% on a Moon day). The Square celebrates with fireworks.
SidewaysGrind DayRumble Scrap +20% and daily quest Scrap +25%.

Every session: Hot Chain and War Points

A new session starts every 6 hours (00:00, 06:00, 12:00 and 18:00 UTC). Each chain's last 6 hours are compared with the average of the four:

  • Hot Chain: the best chain's House champions deal +5% damage until the next session.
  • War Points: a chain ahead of the average earns more War Points, one behind earns fewer: 3% per 1% ahead or behind, never more than 10% either way. Real moves set the theme; your fights still win the week.

Rare events

EventWhenWhat happens
Golden HourAny asset up 8% or more in 24 hours (2 hours)A gold sky, doubled first-clear Shards, and Drips +50% per fight within the daily cap
Liquidation StormThe session's whole market down 3% or moreWorld Boss hits count 1.5x, and everyone who hits the boss during the storm gets a storm bonus on their drop
Moon ShotThe session's whole market up 3% or moreWin any fight that session, then claim the Moon Walker title and Moon Shot badge
Volatility StormBig but mixed movesScrap +25% on every fight that session

Where to see it

The weather pill beside the market ticker shows today's theme, live events and the time to the next session. Open it for the full Market Weather panel. Each fight keeps the weather it started in, and every effect is checked on MemePit's servers like the fight itself.

The game

How battles work

You plan, the squad fights. Squad, formation and timing decide most battles.

Champions facing a ghost squad in a dark arena
In-game art.

Your squad

A squad is three different champions placed on a 3 by 3 formation. Where you place them matters: the front takes the first hits, the back gets time to work.

Focus and the Degen Rush

Before a fight you choose who your squad focuses: the lowest-HP enemy, the nearest, the healer or the Whale. During the fight you choose when to fire the Degen Rush, in one of three styles: Full Send, Diamond Guard or Gas Overdrive.

Ultimates

Each champion charges an ultimate during the fight, from Doggo’s Such Moon to Stonks’ Short Squeeze. Market Mood and the Candle Ledger can speed charging up or slow it down. Set a champion to manual to choose the moment yourself.

  • Perfect: an ultimate released while a rival is Exposed, or while a boss is winding up a heavy cast, lands Perfect for +15% power. Cast buttons glow while the window is open.
  • Synced: an ultimate that starts within 1.5 seconds of another ally’s ultimate ending is Synced for +10% power. Both bonuses can stack.

Breaking boss casts

Every boss winds up its heavy attack for 2 seconds, and a break shield shows under its cast bar. Each hit wears it down (a basic attack 1, a skill 3, an ultimate 5), and a stun, freeze or knockback breaks it at once. A broken cast is cancelled and the boss is Exposed for 3 seconds, taking extra damage. This applies in Rumble, the World Boss, Guild Raids and each new Daily Pit board.

Boss signatures

Every other special, a boss uses its own move instead of the shared slam. Each one has an answer:

  • Rug Pull: rugs appear under your champions. Step off before they are pulled, or take a heavy hit, lose your shields and get stunned.
  • Bear Market: the Bear calls two Bag Holders. Kill them within 9 seconds to leave the Bear Exposed; every one left alive heals the Bear and hits the whole squad. In the Daily Pit the Bear raises a guard instead, which you break like a cast.
  • Depeg: two pegs appear on the floor and the Depeg takes 70% less damage. Hold both pegs for 1.5 seconds to expose it, or it heals. When the Depeg falls it splits in two, and both halves must fall within 5 seconds.
  • Audit: one champion is marked. Move them away from the squad: everyone near them when the audit lands is hit and stunned.
  • Liquidity Beam: the Liquidator and the Market Maker charge a beam along one row. A Guardian or Brawler at the front of that row blocks it for everyone behind; without one, the whole row is hit.

Elite rivals

From Chapter 6, some rivals are elites with a medallion beside their health bar: Shielded (a thick shield to break first), Vampiric (heals from its hits), Volatile (explodes a moment after it falls, so get clear), Hasted (faster attacks and movement) and Commander (rivals near it hit harder while it stands).

Moving your squad

Regroup squad (G) sends all three champions to a spot on the floor, with a 14 second cooldown. Move one (Shift+1, 2 or 3, or tap a champion) sends a single champion, with its own 8 second cooldown, so you can pull your carry out of a slam while the tank holds the line. Attacks pause while a champion walks.

Reading rivals

A badge beside each rival’s health bar shows what it will do next: strike, heal, taunt, rug, copy, slam, spawn or snipe. Its ring fills toward the next special, its border takes the colour of the champion it is hitting, and it turns red while a skill winds up.

Real loadouts

The Daily Pit, Guild Raid, Arena PVP and Stronghold raids all use your real champions: their levels, stars and gear, read from the server at fight time. Open Outcry is the exception: it is a pure skill duel where squad power does not count.

Fair results

Battles run on a deterministic engine. Ranked fights, raids and World Boss runs are replayed on MemePit’s servers from the recorded fight, and only a result that checks out is counted.

Strongholds

Stronghold overview

Every player gets a free Anon Stronghold. Build it up, put your champions to work and raid your rivals.

Live
A cliff-top Stronghold at night with glowing buildings
An Anon Stronghold. In-game art.

Unlocking

Clear Chapter 10 of Rumble to claim your Stronghold, with 200 Materials to start building.

The five buildings

  • HallYour base tier, up to level 20. No other building can pass the Hall’s level.
  • WorkshopCrafts components, Refined Materials, Skill Tomes and Vault Keys.
  • Salvage YardProduces Materials around the clock, from 8 to 40 an hour by level.
  • VaultStores uncollected Materials and protects 30% to 70% of them from raids.
  • Guard PostHolds your defenders and makes them tougher, +5% to +30% by level.

Upgrades

Upgrades cost Materials and Scrap, plus Shards from level 4. Build times run from instant to a few days, and Shards can finish a build early.

Hall costs

Hall 2 and 3 cost Materials and Scrap. Hall 4 to 10 cost Materials, Scrap and Shards, from 200 Shards for Hall 4 up to 1,900 for Hall 10. Hall 11 to 20 cost $MEMEPIT and Shards, so they open with the token. Every other building reaches level 10 on Materials, Scrap and Shards.

Champions at their posts

Station a champion at each building to boost it (two per building from Hall 5), and up to three defenders at the Guard Post from Hall 3. Stationed champions keep fighting everywhere else as normal. The defence lineup sets who defends, their tiles, their focus and the opening order, as in the Arena defence editor.

Expeditions

Send champions to PvE camps on the World Map: three camps per region each UTC day, in tiers of 1, 3 and 8 hours. Hauls bring back Materials, Scrap, Drips and, from tier 2, Refined Materials. You get one expedition slot, two from Hall 5 and three from Hall 10.

Siege Weekend

Your base is your guild's piece on the siege map: a seat in a captured Keep, a target for rival guilds and the place your defence lineup holds the line. The Siege tab opens the command map, and on weekdays you can patrol the Keeps for Materials and Scrap. See Siege Weekend.

Looks

Base skins change how your Stronghold looks, never how it plays: your own Chain’s skin is free from Hall 5, other Chains cost Shards, and Genesis holders get an obsidian Genesis look once the collection is live. Day and night follow the UTC clock, and the weather follows the Market Mood.

First visit

A five-step guide (collect, station, refine, fuel the Pyre and raid) pays 200 Materials, 500 Scrap and 2 Refined Materials once.

Strongholds

Materials, Workshop and the Pyre

Your Stronghold turns Materials into Refined Materials, and Refined Materials keep the Pyre burning.

Salvage YardMakes Materials every hour
WorkshopRefines 40 Materials into 5 Refined
The PyreBurns 1 Refined an hour
Pyre DripsEvery day the Pyre stays lit

Genesis holders’ lit Pyres also build their Fountain share.

Materials

Materials come from the Salvage Yard, salvaged gear, raids, expeditions, boxes, Guild Raid and the World Boss. Uncollected Materials wait in the Vault (400 to 6,000 by level), and the first collect of each day adds 100 Scrap. The Salvage Yard can also turn Scrap into Materials three times a day.

Workshop recipes

RecipeCostTimeNeeds
Forge Component10 Materials10 min
Refine40 Materials into 5 Refined20 minDaily cap grows with Workshop level
Skill Tome50 Materials1 hWorkshop 4
Vault Key300 Materials, opens a Rare Box6 hWorkshop 8
Scrap Press50 Materials into 400 Scrap3 a day
Pyre EmberNow made in the Genesis Forge; they come to the Marketplace when it opens

Queues grow from 1 to 3 as the Workshop levels up.

The Pyre

The Pyre lit, low, out and sacred
The Pyre: lit, low, out and sacred. In-game art.
  • The Pyre burns 1 Refined Material an hour. You light it by hand from its panel in the Hall: each Refined Material adds 1 hour, each Pyre Ember adds 12 hours.
  • Both stack, up to 30 days of burn ahead, counted after any sacred flame. There is no fuel store to manage and no auto-refine.
  • Every base with a lit Pyre earns Pyre Drips: 20 + 5 per Hall level each day, so 25 at Hall 1, 70 at Hall 10 and 120 at Hall 20. Pyre Drips sit outside the daily 150 Drip cap.
  • Genesis holders multiply their Pyre Drips and, while the Pyre burns, build their share of the Genesis Fountain.
  • Pyre Embers burn first: each keeps the Pyre lit for 12 hours without using Refined Materials, after any sacred flame, then your Refined Materials take over.
  • Raids and base damage never touch the Pyre.

Sacrifice a Genesis Anon

Genesis Anon holders can burn an Anon at the Hall. A burn is permanent and pays for good:

  • +50% Fountain Output Share for each Anon burned, up to 3 burns (x2.5 at three).
  • A 30-day sacred flame: the Pyre burns with no fuel, and a burn while it burns adds 30 more days. Your stacked Refined Materials and Embers wait behind it.
  • Ascension: the Ember, Blaze and Inferno looks around your Anon on the Square, the titles Ascended, Twice Ascended and Pyre Saint, +1 Genesis Forge craft a day per burn, and the Anon's number on the Wall of Ashes.
  • Weight kept: a burned Anon still counts toward your stack bonus, so burning never lowers your Output.

The Sacrifice screen will list the Genesis Anons in your linked wallets as cards to pick and burn. It opens with the Genesis collection.

Strongholds

Raids

Attack rival bases for their exposed Materials. Defend yours with a Guard Post squad. Nothing you bought can ever be taken.

Live
A breached fortress gate with loot spilling out
A successful raid. In-game art.

How a raid works

A raid is a 90-second fight: your real squad against the defender’s Guard Post squad, which gets +5% to +30% HP, attack and defence from the Guard Post’s level. Raids cost no Gas.

Raids each day

  • 3 free raids a day, plus 2 more at 20 Shards each from Hall 3. They reset at 00:00 UTC.
  • The scout list is free for 30 minutes and offers three bases, each labelled Easy, Even or Hard by its defenders’ power against your squad. A reroll costs 1 Shard.
  • Any active base can be raided, whatever its size.

Winning and losing

A win takes 10% of the defender’s exposed Materials (up to 150) plus 40 bonus Materials, 150 Scrap and 20 Drips. A loss still pays 10 Drips.

Loot by base size

Bigger targets pay more. The size compares total building levels:

Target size compared with yoursLoot
1.25 times or morex1.15
0.8 times or morex1
0.6 times or morex0.75
0.4 times or morex0.5
Smallerx0.25

Defending

  • After a lost defence your base gets a 6-hour shield, and no base can be hit more than 3 times a day.
  • You can take revenge within 24 hours, even through the raider’s shield.
  • A raided base is damaged for 4 hours: Materials come in 25% slower until it heals, or you repair it with Scrap.
  • A held defence pays 20 Materials, 100 Scrap and 20 Drips.

Protection and limits

  • New bases cannot be raided for their first 3 days or until Hall 3, whichever comes first. Raiding someone ends your protection early.
  • You can raid the same base once every 48 hours. Within 7 days, repeat raids on the same base pay 100%, then 50%, then 25%, then nothing; held defences pay the same way.
  • Guildmates can never raid each other.
  • Bases inactive for 7 days drop off the map.
Never at risk

Buildings are never destroyed. Only a capped share of exposed Materials can be taken. Purchases, Shards, NFTs, $MEMEPIT and Fountain rewards can never be stolen.

Guild defenders

A guildmate can lend you one champion for your Guard Post. It fights with the lender’s build and your Guard Post bonus, for as long as you share a guild.

Alerts and replays

Alerts in your Stronghold tell you when you are raided, when the Pyre runs low and when builds or expeditions finish. Every raid has a replay and a shareable card.

Strongholds

Holder rewards

For Genesis Anon holders, the Stronghold is also how rewards are earned. ETH comes first. $MEMEPIT joins later, at token launch.

Unlocks with the Genesis Anon launch $MEMEPIT rewards at token launch
An Anon Stronghold with its Pyre lit
An Anon Stronghold. In-game art.

Your Stronghold is the engine

Every day a holder’s Stronghold builds Output Share, which decides each holder’s cut of the rewards. It comes from three things you control:

  • Anons held: up to 15, across linked wallets.
  • Your Hall: every Hall level above 1 adds to your share.
  • The Pyre: Output Share only builds while your Pyre is burning, so keep it fed.

Holding more Anons also boosts the base itself: production and Pyre Drips grow 10% for every Anon after the first, up to 2.4 times at 15 Anons. The full formula and a calculator are on The Genesis Fountain.

Anon Leader

BuiltOpens with the collection

Pick one of your Genesis Anons to lead your Stronghold. Its edition rarity adds Output (Materials and Pyre Drips) and extra Genesis Forge crafts. You can change your Leader once a day, and a Leader that leaves your wallets stops counting.

RarityAnonsOutputForge crafts
Common440+5%none
Uncommon330+7%none
Rare198+10%+1
Epic110+13%+1
Legendary22+16%+2
Unique11 one of ones+20%+3

1,100 editions plus 11 Unique one of ones make 1,111 Genesis Anons. Until the collection is revealed the game shows a placeholder rarity; your real tier replaces it on reveal day.

Genesis Forge

BuiltOpens with the collection
An obsidian anvil and a violet forge fire
The Genesis Forge. In-game art.

Holders forge one item a day for each Anon they hold (up to 15), plus their Leader's extra crafts and one for each Anon burned. Every item can be used by any player. When the Marketplace opens, they trade between players for Shards or $MEMEPIT (coming soon).

  • Pyre Ember: keeps a Pyre lit for 12 hours without fuel. The Forge is the only place Embers come from.
  • Gas Can: +30 campaign Gas, even above the 100 cap (up to 160).
  • Catalyst: awakens a level 30 champion.
  • Builder's Writ: takes 1 hour off a Stronghold build.
  • Raid Ward: shields a Stronghold from raids for 6 hours.
  • Genesis Dye: your name in Genesis violet on the Square for 7 days.

Free players never need a Genesis Anon: Refined Materials still fuel the Pyre, and Forge items come to the Marketplace when it opens.

NowFaucet Drips you earn count toward the Genesis Claim
Genesis launchWeekly ETH rewards from the Genesis Fountain
Token launch$MEMEPIT joins the rewards, plus the Genesis Claim

How holder rewards roll out.

ETH rewards

From the Genesis Anon launch, the Genesis Fountain pays a weekly pool funded from MemePit’s active revenue, in ETH.

  • Build: a Fountain week runs from Sunday 00:00 UTC to the next Sunday, and every lit Pyre builds Output Share all week.
  • Settle: when the week ends, your cut is your Output Share divided by all holders’ Output Share.
  • Claim: collect your ETH at the Fountain in the Square within 7 days. Unclaimed amounts roll into the next week’s pool.

There is no fixed payout: a stronger Stronghold earns a bigger share of each week’s pool.

$MEMEPIT rewards, later

When $MEMEPIT launches, it joins the rewards alongside ETH:

  • In the Fountain: $MEMEPIT joins the weekly pool, shared by the same Output Share.
  • The Genesis Claim (proposed): a one-time $MEMEPIT allocation for holders. Half follows how many Anons you hold, half follows your eligible pre-launch Faucet Drips. The proposed choice is 70% at launch, or 100% after 60 days.
  • In your base: Hall 11 to 20 open with $MEMEPIT, and every Hall level raises your Output Share.
  • World Boss: holders join a holder-only World Boss prize draw.

Shares, allocations and dates are to be announced. There is no official $MEMEPIT token yet; see $MEMEPIT.

Never at risk

Holder rewards are never raidable. Raids only move a capped share of exposed Materials; NFTs, ETH, $MEMEPIT and Fountain rewards can never be taken.

Not a holder?

Every player gets a free Stronghold and can build, raid and earn Materials, Scrap, Drips and Season Rewards. Holder rewards add to the game; they never lock anyone out of it.

Modes

Rumble campaign

Thirty chapters in three Acts. Meet the mobs, break the bosses and collect three stars on each.

Live
Three champions walking into a lit arena
Rumble. In-game art.

Three Acts

ActChapters
Act I: The First Cycle1 to 10Act I map
Act II: Bear Market11 to 20Act II map
Act III: The Next Cycle21 to 30Act III map

The first five chapters of Act I are the training ground: on Normal their enemies have 20% less HP and attack, and Chapters 1 to 3 ease a further 15% on top, so a new squad can find its feet. Hard mode keeps its full numbers. The recommended power shown for these chapters is eased to match.

Bosses along the way include the Whale, the Auditor and, in Chapter 30, the Last Bear.

Act IV: Capitulation, coming soon Chapters 31 to 40 are on the way: the hardest act yet, with tougher enemies and new bosses. Its tab already sits on the campaign map.

Stars and gates

Every chapter has 3 stars, 90 in all. Some chapters need stars to open: Chapter 11 needs 20, Chapter 17 needs 40, Chapter 21 needs 50 and Chapter 26 needs 65. Star chests at 5, 10, 20, 30, 40, 50, 60, 75 and 90 stars pay Scrap and 10 Shards, and the chests at 30, 60 and 90 stars add a Catalyst.

Rewards

  • Scrap: 150 + 30 per chapter number on a first clear; replays pay 40% of that. Doubled on a Rekt Market day.
  • First clears also pay 15 Shards (doubled in a golden window).
  • Every win adds a Skill Tome, Materials, Cycle Pass XP and a gear drop.
  • First clears of Chapters 10, 20 and 30 pay a Rare Box, or a Legendary Box on Hard.

Play Hard

Three stars on a chapter unlock its Hard mode, with much stronger enemies. A Hard win pays double Scrap and Materials, two Skill Tomes and Relic Shards.

Campaign Gas

  • Up to 100 Gas, refillingGas refills by 1 every 12 minutes and tops back up to 100 at the 00:00 UTC reset. Bonus Gas can take you above 100, up to 160.
  • Replays cost 6 GasFirst clears are always free. A lost replay refunds all but 1 Gas.
  • Where bonus Gas comes from20 Gas for each daily quest you claim, Gas cans on the Cycle Pass, and a refill of 60 Gas for 20 Shards, twice a day.

Weekly chest

Finish all your daily quests on five days of a Monday to Sunday UTC week to open a 5,000 Scrap chest.

Modes

Daily Pit

One boss. Ninety seconds. The same fight for everyone, every UTC day.

Live · Ranked
A giant whale breaching at a harbour as champions face it
The Daily Pit. In-game art.

Rules

  • A new board every UTC day, with the same seed for everyone, so every player faces the identical fight.
  • Each run lasts 90 seconds. Your best attempt counts.
  • One free attempt a day; a second costs 100 Shards.
  • Your real champions fight: levels, stars and gear all count.

The boss

The Daily Pit boss is The Whale, with 50,000 HP. Each UTC day brings a new seed and a new market modifier from BTC’s daily move (see Market Mood).

Scoring

Your score adds up damage dealt, 30 times your damage per second, half of your best 10-second burst and 2,000 for every boss phase you break, minus 500 for every champion you lose.

Rewards

Rewards are paid at the UTC rollover by your final rank.

RankScrapShardsExtra
Top 1%1,500120Gilded Pit frame
Top 10%1,20060
Top 50%80025
Everyone who played500

The day’s number one wears a gold crown in the Square.

Modes

Arena PVP

Publish a defence, raid rival squads and climb from Bronze to Degen Legend in a six-week season.

LiveLive 1v1 duels coming
Ghostly champions on glowing stairs
Arena PVP, called the PVP Pit or Ghost Ladder in game. In-game art.

How it works

Arena PVP is asynchronous. You publish a defence (a squad and formation), then attack the published defences of rival players. Both sides fight with their real champions.

  • 5 attacks a day, plus 3 more for 50 Shards (8 at most).
  • An Elo ladder ranks every player. A ladder season lasts 42 days, six weeks.

Ranks and divisions

The ladder has five tiers. Every tier below Degen Legend has three divisions of 100 rating (III, II, I), and your emblem shows next to your name in the Square and in chat.

TierRatingShards each weekExtra each week
Bronze800+10
Silver1,100+25
Gold1,400+50Profile frame
Diamond1,700+90Frame and ladder look
Degen Legend2,000+ and top 100150Frame and ladder look

Promotion series

Reaching the next tier's rating starts a promotion series: win 2 of your next 3 attacks to move up. Lose 2 and you stay, and your next win starts a new series. Falling 50 rating below your tier's floor drops you a tier. Weekly rewards follow your rating, as before.

Season rewards

Each ladder season pays a reward by the highest tier you reached (your peak), once the season soft resets. You need 5 ladder matches that season.

Peak tierShardsExtra
Bronze20
Silver40
Gold80Season badge
Diamond150Season badge
Degen Legend300Season badge

Bounties, rivals and revenge

  • Win streaks: attack wins and held defences add to your streak; a loss ends it.
  • Bounties: a top 10 player on a streak of 3 or more carries a Shard bounty that grows with the streak. Beat their defence to end the streak and claim it.
  • Rivals: the players you fight most, with your head-to-head record.
  • Revenge: when someone beats your defence, you can strike back within 48 hours, even outside your normal rating range. A revenge win pays a few extra Shards.

Hall of Fame

The Hall of Fame shows the day's top duel and biggest upset with full replays, the current bounties, the longest streaks of the season and a feed of big moments. New #1s, claimed bounties, long streaks and promotions to Diamond or Degen Legend are also called out by the Announcer in the Square.

Coming next

Live 1v1 Squad Duels are in development.

Modes

Open Outcry

One live BTC chart. Two traders. Call UP or DOWN on every 10-second candle and out-trade your rival.

Coming soon Open Outcry is closed while it gets its final tuning. Its Portals tile and its door on the Square say Coming soon until it opens for everyone at once. The rules below are how it will play.
Coming soon · Skill only
A hooded Anon facing a giant candle chart in an arena
Open Outcry. In-game art.

A round

  • A round is six 10-second candles on the live BTC chart.
  • Before each candle, both players lock UP or DOWN and stake 1 to 3 Conviction, from 12 per round.
  • A right call adds your stake to your score; a wrong one takes it away.
  • After the candle, the higher score hits the other player for 6 HP per point of difference, and 1.5 times that on a big move.
  • Each round starts at 100 HP. First to two rounds wins, in five rounds at most.

Market Skills

Every champion brings a Market Skill to Open Outcry. You pick three for the match and can use each one once.

Mood days

On a Pump day (Gas Spike) each round has 10 Conviction instead of 12. On a Rekt day (Liquidation Cascade) liquidations hit twice as hard.

Rewards

  • A win pays 80 Scrap and a loss 25 Scrap, for up to 10 rewarded duels a day.
  • A live duel counts when you made at least four calls and nobody forfeited.
  • Live duels also pay Drips (20 for a win, 10 otherwise) and War Points for your Chain.
  • Practice mode replays real historical candles and pays nothing.

If no rival turns up within 20 seconds, you can switch to a practice match against a bot instead. Practice pays nothing. Squad power plays no part: Open Outcry is pure chart reading.

Modes

Chain Wars

Four Chains. One weekly race. Almost everything you play pushes your banner up the board.

Live · Weekly
A hill battle under BTC, ETH, SOL and Robinhood banners
Chain Wars. In-game art.

The week

A Chain War week runs from Monday 00:00 UTC to the next Monday. Pledge a Chain (see the four Chains) and every verified run you play earns War Points for it.

What earns War Points

RunWar Points
Rumble win20 (+20 on a first clear, x2 on Hard)
Rumble qualifying loss5
Daily Pit run60 + score / 1,000 (up to +60)
Arena PVP attack40 for a win, 15 otherwise
Guild Raid run40 + damage / 5,000 (up to +40)
Open Outcry live duel50 for a win, 20 otherwise
  • Daily Muster: +30 on your first points of each UTC day.
  • Underdog Surge: the Chain in last place at 00:00 UTC earns +25% all day.
  • Each player can earn up to 1,000 War Points a day.

Winning

Only the winning Chain is paid, by mail. Every member who earned 100 or more War Points gets 2,000 Scrap, 50 Shards and a Chain War badge. The top players inside the winning Chain get more:

Rank in the winning ChainBonus
#12 Mythical Boxes and 200 Shards
#2 to #31 Mythical Box and 100 Shards
#4 to #10Legendary Box
#11 to #50Rare Box

For the following week, players pledged to the winning Chain also get its Blessing: +5% HP, attack and defence on their champions of the matching House.

Modes

Guilds and Guild Raid

Up to 30 players, one Lodge, one raid boss and one siege every weekend.

Live
Inside the Guild Lodge, with banners and a fireplace
The Guild Lodge. In-game art.

Guilds

  • Founding costs 100 Shards: a name of 3 to 24 characters, a tag of 2 to 5 and a painted crest.
  • Up to 30 players. Founder, officers and members; open to all or by request.
  • Guild chat, a shared notes board and a guild badge that shows on your name and on the Stronghold World Map.
  • Guildmates can never raid each other, and can lend a champion to each other’s Guard Post.
  • The Lodge has three tabs: Raid Boss, Siege and Crew. The Siege tab opens the command map for Siege Weekend.

Guild levels

A guild earns XP from what its members do together and climbs ten levels, each harder than the last. XP comes from the Guild Raid (100 per tier cleared), Siege Weekend (2 per point at the bell, with a bonus for the podium) and members: the first Daily Pit run of the day, a siege attack and a Stronghold raid won. Levels never add combat power.

LevelXPUnlocks
21,00035 members, a longer siege note
33,000Bronze crest frame, +5% Scrap from raid loot
47,00040 members
513,000Silver crest frame, a fourth free Guild Raid run
622,00045 members
735,000Gold crest frame, +10% Scrap from raid loot
855,00050 members
985,000Obsidian crest frame, a second pinned message
10130,000Legend crest frame, a seventh siege attack for every member

Finding a crew

  • Officers can flag a guild as recruiting with a one-line pitch; recruiting guilds show first on the lodge list.
  • A player without a guild can turn on Looking for a guild; officers of recruiting guilds see the list and send an invite to the bell.
  • Guild chat has pinned messages (officers pin from the chat box, one at a time, two from level 9), and the siege feed is mirrored into the chat during the weekend.

Guild Raid

Champions gathered before a purple demon gate
Guild Raid. In-game art.
  • A raid weekend runs from Friday 14:00 to Sunday 14:00 UTC. The whole guild shares one boss.
  • 10 tiers. Tier n has n times 100,000 HP, so Tier 10 has 1,000,000. Tiers 1 to 5 are The Leviathan; Tiers 6 to 10 are The Market Maker, growing 10% stronger each tier.
  • 3 free runs each weekend, then 2 more at 20 Shards each.
  • Your real champions fight.

Raid loot

Every member who made at least one run that weekend gets the loot for each tier the guild clears:

Per cleared tierReward
Scrap500 x tier
Shards5 + 5 x tier
MaterialsEqual to the tier
BoxRare Box; Legendary Box at Tier 5; Mythical Box at Tier 10

Finished runs also pay Drips and War Points.

Modes

Siege Weekend

Every guild on one battlefield. Hold the Keeps, break rival bases and ring the bell on top.

Live
The siege battlefield: four Keeps around the Citadel at night
The siege command map. In-game art.

The weekend

  • Planning day runs Friday 14:00 to Saturday 14:00 UTC: the founder or an officer may lock one ally for the siege.
  • The siege runs Saturday 14:00 to Sunday 14:00 UTC, inside the Guild Raid weekend. Every guild with a member who owns a Stronghold is on the map.
  • Open it from Portals, Guild, then the Guild Lodge card, or from the Siege tab on your Stronghold. The command map shows the Keeps, every capture in progress, your guild's assignment board and a live feed, with times in UTC and your local time. A six-step guide opens the first time you visit.

Your six attacks

  • Each member has 6 attacks for the whole siege, never sold, for rival bases and Keep slots together. You need a Stronghold to attack; your guild still counts your holds without one.
  • Scouting is free. See the defenders, their levels and gear bonus, and an estimate against your squad before you spend an attack.
  • Every fight runs on the Arena engine with real loadouts, 90 seconds, verified on the server. A lost attack returns a battle report with a hint.
  • Siege replays are public: every line of the feed has Watch and a link you can share.

The five Keeps

The five Keep commanders
The commanders. In-game art.
  • Four Regional Keeps (BTC, ETH, SOL and S&P) around the Citadel.
  • A Regional Keep has 4 garrison slots then a commander; the Citadel has 6 slots and 2 commanders. Garrison slots are the holder's seated bases; empty seats are filled by neutral defenders. Commanders are tough NPC fights that need gear.
  • Your guild's capture lasts 60 minutes from its first cleared slot. Clear the slots in any order, then the commander; each player hits a slot once per attempt. Allies may declare one joint operation and share the progress.
  • Beating the last commander takes the Keep. It is protected for 20 minutes, the clearing players take its seats, and officers can set, reassign or release seats afterwards (one change a Keep an hour). A player holds one seat at a time.
  • Claim a slot on the assignment board so nobody doubles up; claims last 10 minutes.

Scoring

EventPointsCap
Win against a rival guild's base1012 scoring wins against any one guild
Your base holds against an attack43 scoring holds per base
Holding a Regional Keep10 an hourBy the minute, split between the seated garrison
Holding the Citadel15 an hourBy the minute, split between the seated garrison
Keep held at the bell30 (Citadel 45)Once
Keep slot fights0They advance the capture and pay Scrap
  • An alliance holds at most 2 objectives together. Allies never attack each other and may share garrison seats.
  • A guild that lost 15 defences is shielded for 3 hours. New bases are protected. Nothing is ever taken from anyone's Materials.

Rewards and perks

  • Rewards go out by mail on Sunday by guild rank (Materials, Scrap, Pyre Embers and Shards) to every member who attacked or was attacked, with extras for a garrison seat at the bell, the top attacker and defender of each guild, and all six attacks used. Every hour a Keep is held pays its holders Materials too.
  • After the bell, the siege report shows who held what and when, your guild's top attackers, defenders and slot clearers, the siege MVP and The Wall.
  • Keep perks last the whole next week for the holder and its ally, for members on the roster locked at the start who made 2 attacks, held a defence or sat in a garrison. BTC: +20% Materials from the Salvage Yard. ETH: 2 extra refine runs a day and +10% Scrap Press output. SOL: +1 expedition slot and +15% hauls. S&P: the Vault protects 15% more and +10% Materials. Citadel: +10% Pyre output share, +20% Materials and the Citadel banner.
  • The winning guild carries Siege Champions (+10% Materials and +10% Scrap). Each perk comes with a title on your Stronghold and the board, from Warden of a Keep to Lord of the Citadel and Siege Champion.

Weekday patrols

On any day the siege is not live, a Stronghold owner can patrol a Keep 3 times a day: a fight against its neutral garrison that pays Materials and Scrap on a win and no points. Good practice for the slot fights.

Modes

The Chronicle

The main quest: twelve chapters told by the Square's locals, following you from the first candle to the Genesis Block.

Live
The Square at night
The Square. In-game art.
  • Open it from the Quests tab (the bell, then Quests) or from the corner card on the Square, which tracks your next step once the ledger investigation is done.
  • Every step is something the game already records (a Rumble chapter, a Daily Pit run, a Chain pledged, a guild joined, a Pyre fed, a raid won, a siege attack), so a step you already did completes the moment the chapter opens. Talking to a local counts when you open their dialog on the Square.
  • Chapters open in order and pay once: Scrap and Materials from the start, Shards from chapter 3, a Rare Box at chapters 6 and 10, and at chapter 12 a Legendary Box and the title Keeper of the Chronicle.
ChapterActWhat it asks
1 First CandleThe SquareAuntie Faucet, The Candle, Rumble 1, a Daily Pit run
2 The LedgerThe SquareMod and the treasury ledger investigation
3 Chain OathThe SquareA Chain, a line in Chain chat, 50 War Points, Rumble 3
4 A BannerThe LodgeGwei, a guild, one Guild Raid run, Rumble 5
5 The PlotThe StrongholdRumble 10, claim the Stronghold, feed the Pyre, refine
6 WallsThe StrongholdA defence lineup, a raid won, a defence held, Rumble 11
7 Open RoadsThe World MapAn expedition haul, a Pyre Ember, Rumble 12, 3 Arena wins
8 The KeepsThe SiegeA patrol won, a siege attack, Rumble 13, Hall 3
9 The DepegThe Long WinterRumble 15 and 18, a level 15 champion, raid loot claimed
10 Cycle's EndThe Long WinterRumble 20, 200 War Points in a week, a 3-star champion, Hall 5
11 The Whale ReturnsSpringRumble 25, a Keep seat at the bell, 20 Arena wins, Hall 8
12 Genesis BlockThe Final AuditRumble 30, a Keep commander beaten, a level 30 champion, the four locals again

Modes

World Boss

The Liquidator: one boss for the whole Pit, 3,000,000 shared HP and 24 hours to bring it down.

Live$MEMEPIT and ETH prizes coming
A candle-chart leviathan rising from a storm
The World Boss, reached through the Raid Frontier portal in the Square. In-game art.

The cycle

  • Each boss stays up for up to 24 hours. The next one rises 24 to 25 hours after the last one falls or retreats.
  • 3 free runs per boss, then 3 more at 100 Shards each. You see your squad before each run.

If it falls

Every fighter gets 225 Scrap, 15 Materials and 8 Shards, and the top 100 by damage enter weighted prize draws:

Damage rankDraw tickets
1 to 1010
11 to 305
31 to 1002

Prizes include Mythical Boxes, a Skin Key, an Anon Fragment and a rare 1-in-100 roll worth ten Anon Fragments. Once the collection is live, Genesis holders also enter a holder-only draw. $MEMEPIT and ETH prizes are listed and will be drawn once they go live.

If it retreats

If the boss survives 24 hours it retreats. Every fighter still gets 150 Scrap and 5 Shards, with no prize draws and no Materials.

Anon Fragments

Ten Anon Fragments can be exchanged for a Genesis Anon from a reserve of 60 set aside for World Boss fighters, once the collection is live.

Modes

The Square

The social heart of the Trenches: chat, show off your look, claim your daily Scrap and step through the portals.

Live
The Square in game: the Anon statue fountain, the Chain halls, the Vault and market stalls
The Square, captured in game: the Anon statue fountain, the Chain halls, the Vault and the stalls.

Landmarks

  • The ColosseumThe gate to Rumble and the Daily Pit.
  • Gwei’s ForgeGear and upgrades.
  • The VaultCosmetics: looks, auras, frames and crests. Looks only, never power.
  • The Guild LodgeFind, found and run your guild.
  • Auntie FaucetDaily Scrap, and the Faucet Drips counter.
  • The CandleThe market board and today’s Mood.

The Fountain Plaza

The Genesis Fountain stands in an open ring of pale stone at the centre of the Square. Players spawn at its south edge, the Market Mood plaque sits on the basin, and the halls, stalls, benches and lamps stand back on the rim. Four banner masts mark the ring, one for each Chain house: Auntie Faucet keeps her tea cart on the west side, The Candle reads the charts from a lectern on the east, Gwei works an outdoor anvil in front of the Forge and Mod leans on the rail by the notice board. Chronicle steps that say talk to a local walk Anon across the plaza to them.

Daily Scrap

Auntie Faucet pays 150 Scrap plus 50 for each day of your login streak, from 200 Scrap on day one up to 500 from day seven.

Chat and rooms

Chat in World, Chain, Guild and Friends channels, or by direct message. The Square runs in regional rooms such as Square 1 Asia and Square US 1.

Portals

The Raid Frontier leads to the World Boss. The Exchange, a trading hall, is coming: see the Marketplace.

The Genesis Fountain and the Leaderboards

Walk up to the Genesis Fountain in the middle of the Square and press E (or tap Enter) to open the Leaderboards: Squad Power, Stronghold (every building level in your base, Hall first on a tie), Arena PVP and Faucet Drips (this Season's Drips). Each board shows the top 100 with every player's Anon picture, name and guild; tap a player to see their profile and squad. The Hall of Fame above the Fountain Anon shows the top three of each board in turn.

Player profiles

Click any player in the Square, in chat or on a ladder to open their profile. It shows their Anon in the skin they wear from the Vault, inside their frame, as their picture; once Genesis Anons are live, holders can show their own Genesis Anon instead. Below it: chain, level and guild, Ghost Ladder rank, Daily Pit best, Rumble chapters cleared on Normal and Hard with stars for each Act, their favourite squad and badges. From the profile you can add a friend, whisper, send a Ghost Ladder challenge, or invite them to your guild when they qualify.

Economy

Economy overview

MemePit keeps three things apart: what you earn by playing, what you can buy, and what Genesis holders share.

Design principles

  • Play pays. Scrap, Materials, Gas and Faucet Drips are earned by playing.
  • Purchases are explicit. Shards are bought with ETH in a transfer you approve, and credited only after on-chain confirmation.
  • Drips cannot be bought. They measure play, not spend, and decide Season Rewards.
  • Revenue is counted once. Buying Shards counts as revenue; spending them later does not.
  • Nothing you own is raidable. Stronghold raids only move exposed Materials.

The player loop

PlayCampaign, ranked, PVP, raids
EarnScrap, Materials, Shards, Drips
UpgradeChampions and Stronghold
ClimbHarder chapters, better ranks

Where revenue goes

Shares to be announced
Active revenueETH from Shard purchases, token fees, NFT royalties and partnerships, each counted once
Genesis FountainWeekly pool for Genesis Anon holders
Buyback and burn$MEMEPIT, once it launches
DevelopmentBuilding MemePit
Treasury reserveKept for the long run

Shares are to be announced.

Three layers

LayerWhat is in itStatus
PlayScrap, Materials, Refined, Gas, Faucet DripsLive
PremiumShards (ETH), Cycle Pass, summons, cosmeticsLive
GenesisGenesis Anon NFTs, the Genesis Fountain, holder DripsComing
Token$MEMEPIT, the Genesis Claim, Season RewardsProposed

Read on: Currencies and items, the Marketplace, Faucet Drips and Seasons, Active revenue and the Genesis Fountain.

Economy

Sources and sinks

Where every currency comes from, and where it leaves the game. Strong sinks are what keep an economy from inflating.

SourcesPlay, purchases and rewards
Your balanceScrap, Shards, Materials, $MEMEPIT
SpendUpgrades, summons, runs, fuel
GoneSpent, burned or decayed

What you spend is removed from the game; it is never recycled into rewards.

Every currency

CurrencyComes fromLeaves the game through
ScrapEvery mode, daily Scrap, boxes, the Scrap PressChampion levels, upgrades, Stronghold buildings, base repairs
ShardsBought with ETH; ranked rewards, Chain Wars, chests, boxes, first clearsSummons, Cycle Pass, refills, extra runs, cosmetics, Stronghold upgrades and early finishes, the Shard Market tax (proposed)
MaterialsSalvage Yard, salvaged gear, expeditions, boxes, Guild Raid, World BossStronghold upgrades, Refine, Workshop recipes, the Scrap Press
Refined MaterialsWorkshop Refine, higher-tier expeditionsThe Pyre, 1 an hour, every hour it burns
GasRefills over time, daily quests, Cycle Pass, Shard refillsRumble replays (first clears are free)
Faucet DripsPlaying, and a lit PyreNothing: Drips are never spent. Season Drips reset each Season
$MEMEPITGenesis Fountain claims, World Boss prizes, sales on the $MEMEPIT MarketHall 11 to 20, the 2.5% Market burn, buyback and burn (all proposed)

The big sinks

  • Stronghold upgradesEvery Hall level from 4 to 10 costs Materials, Scrap and Shards, rising to 1,900 Shards for Hall 10; Hall 11 to 20 cost $MEMEPIT and Shards. Buildings reach level 10 on Shards.
  • The PyreBurns one Refined Material every hour it is lit, every day, for every base that wants its Pyre Drips and Fountain share.
  • Summons and the Cycle PassThe main Shard sinks. Spent Shards are gone; they never come back as a reward.
  • BurnsThe Shard Market tax burns 8% of every sale; the $MEMEPIT Market burns 2.5% on chain; part of active revenue goes to buyback and burn. All proposed.

What stops inflation

  • Caps on earning: 150 gameplay Drips a day, 1,000 War Points a day, rewarded duel limits, falling payouts for repeat raids.
  • Nothing farmable to sell: Scrap, Gas and everyday Materials never trade, so bots have nothing to cash out.
  • Raids move, they do not print: most raid loot is taken from the defender’s exposed Materials, not created.
  • Rewards from revenue: the Genesis Fountain pays out what MemePit actually took in that week, never newly printed tokens.

Economy

Currencies and items

Everything in your Bag, where it comes from and what it is for.

ItemHow you get itUsed forBuy with money?
ScrapEvery mode, daily Scrap, boxes, StrongholdLevels, upgrades, repairs, StrongholdNo
ShardsBought with ETH, or earned in ranked modes, Chain Wars, chests and boxesSummons, Cycle Pass, refills, extra runs, cosmeticsYes (ETH)
MaterialsSalvage Yard, salvaged gear, raids, expeditions and bossesStronghold upgrades and WorkshopNo
Refined MaterialsWorkshop Refine, tier 2 and 3 expeditionsFuel for the PyreNo
Pyre EmbersThe Genesis Forge (holders); the Marketplace when it opensPyre fuel: 12 hours eachNo
Relic ShardsHard mode Rumble wins and Hard sweepsRelics at Gwei’s ForgeNo
Skill TomesEvery Rumble win, two on HardSkill mastery and awakeningNo
GasRefills over time, daily quests, Cycle PassRumble replaysRefill with Shards
Faucet DripsPlayingSeason Rewards (cannot be spent)Never
Anon FragmentsWorld Boss draws10 make a Genesis Anon claim, once the collection is liveNo
$MEMEPITNot live yetHall 11 to 20, the $MEMEPIT MarketNo official token yet

Shard packs

Shards are bought with ETH on Robinhood Chain.

PackPrice
100 Shards0.001 ETH
550 Shards0.005 ETH
1,200 Shards0.01 ETH
2,600 Shards0.02 ETH
7,000 Shards0.05 ETH

Shard pack chooser

A purchase is a plain ETH transfer to the Memepit Payment Vault that you review and approve in your wallet. Shards are credited after 12 confirmations on chain.

What Shards buy

ItemShards
Champion Summon (10x)300 (2,700)
Gear Summon (10x)200 (1,800)
Skin Summon250
Premium Cycle Pass900
Catalyst500
Gas refill (+60 Gas, twice a day)20
Daily Pit second attempt100
Arena PVP +3 attacks50
Guild Raid extra run20
Stronghold extra raid20
World Boss extra run100

Treasure boxes

  • Rare BoxScrap, Shards, Materials and gear.
  • Legendary BoxMore of everything, plus Champion and Gear Tickets.
  • Mythical BoxThe richest box, with a chance at a Skin Key and Mystic gear.

Boxes come from Guild Raid tiers, Chain War ranks, World Boss draws, campaign milestones and Workshop Vault Keys. Summon odds are shown in the Summoning Altar before you summon.

Cycle Pass

30 tiers per 42-day Cycle, with a free track and a premium track (900 Shards). Tiers pay Scrap, Shards, Gas, tickets and looks.

Cosmetics

The Vault sells name colours, Anon auras, crests, plate frames and Anon skins for Shards. Cosmetics change how you look, never how you fight.

Economy

The Marketplace

Coming soon: Genesis Forge items

The six Genesis Forge items will trade here for Shards or $MEMEPIT, chosen by the seller, with a 5% fee: Shard fees are burned, and $MEMEPIT fees are half burned and half added to the weekly Genesis Fountain pool. The rest of this page is the proposed design for the full Marketplace.

The Exchange in the Square is planned to host two markets: a Shard Market for everyday gear and items, and a $MEMEPIT Market for rare crafting and Stronghold materials held on Robinhood Chain. Every sale pays a small tax that is burned or shared, so trading takes supply out of the game instead of adding to it.

ProposedRefined Materials version built
A covered trading hall with market stalls and a chart board
The Exchange. In-game art.
Proposal

This page describes the proposed design. Items, fee rates and limits are subject to final confirmation, and nothing here is live until it is announced on memepit.io and @memepitHQ.

Two markets, one Exchange

Shard Market$MEMEPIT Market
CurrencyShards$MEMEPIT
Where items liveIn your MemePit account (off-chain)In your wallet on Robinhood Chain (on-chain)
What tradesGear and equipment, Champion and Gear Tickets, Skill Tomes, Catalysts, Relic Shards, Skin KeysRefined Materials, special Stronghold materials, Forge blueprints and components, Season Relics, limited looks
Who can sellAccounts at least 14 days old that have cleared Chapter 10Accounts with a linked wallet and a claimed Stronghold
Tax on each sale8% of the price, in Shards5% of the price, in $MEMEPIT
Where the tax goesBurned: removed from the gameHalf burned on chain, half to the Genesis Fountain
SettlementInstant, inside the gameOn chain, through the Exchange contract
StatusProposedProposed Refined built

The Shard Market

The everyday market. Anything you earn in play that changes how your squad fights can be traded for Shards, so a lucky drop you cannot use becomes Shards you can spend.

  • Gear and equipmentRare and above, unequipped. Gear keeps its rarity, level and stats when it changes hands.
  • Tickets and keysChampion Tickets, Gear Tickets and Skin Keys.
  • Skill Tomes and CatalystsFor levelling skills and unlocking Awakening forms.
  • Relic ShardsFrom Hard mode, for future Forge crafting.

How a sale works

  • List an item at your price inside the allowed band for its type. The item leaves your Bag while it is listed and comes back if you cancel.
  • A buyer pays the full price in Shards. You receive 92%; the 8% tax is burned, so every trade takes Shards out of the game.
  • Listings run for 72 hours. Up to 10 open listings and 20 sales a day per account.
  • Items have a 24-hour settle time after you receive them before they can be listed.
Buyer pays100 Shards
Item movesInto the buyer’s Bag
Seller gets 92Shards, at once
8 burnedRemoved from the game

Shard Market: every sale removes Shards from circulation.

The $MEMEPIT Market

The on-chain market for the rarest things in MemePit: materials and crafting parts that are scarce by design. These items can be moved to your wallet on Robinhood Chain, so you own them outright.

  • Refined MaterialsFuel for the Pyre and the Genesis Fountain. The first version of this market, already built: 1 to 1,000 $MEMEPIT each, up to 300 units listed a day and five open listings.
  • Special Stronghold materialsRare materials from high-tier expeditions, World Boss draws and Hall upgrades, used for the top building tiers and special base features.
  • Forge blueprints and componentsRecipes and parts for Mystic gear sets and Stronghold decor, once Forge crafting opens.
  • Season Relics and limited looksSeason-only items and limited-run looks, capped in supply.

How it works

  • Withdraw: move an eligible item from your MemePit account to your wallet. It becomes an on-chain item (ERC-1155) on Robinhood Chain.
  • Trade: list it in the Exchange for $MEMEPIT. The Exchange contract settles the sale on chain and takes the tax automatically.
  • Deposit: send an item back into the game at any time to use it. The on-chain copy is burned and the item is credited to your account, so it never exists twice.
Buyer pays100 $MEMEPIT
Seller gets 95$MEMEPIT, on chain
2.5 auto-burnedSent to the burn address by the contract
2.5 to the FountainAdded to the weekly holder pool

$MEMEPIT Market: the tax is split between a burn and the Genesis Fountain.

The tax engine

Trading should make the economy tighter, not looser. Both markets take a tax from the seller’s proceeds at the moment of sale:

Every saleThe tax is taken from the seller’s proceeds, in the currency of the sale
Shard tax: 8%Burned in full. A permanent Shard sink.
$MEMEPIT tax: 2.5%Burned on chain by the Exchange contract.
$MEMEPIT tax: 2.5%Paid into the weekly Genesis Fountain pool.

Proposed rates. The burn happens in the same transaction as the sale, with no manual step.

  • Auto-burn: on the $MEMEPIT Market the burn is part of the contract, so it happens on every trade without anyone pressing a button, and it can be checked on the Robinhood Chain explorer.
  • Fountain share: the other half of the $MEMEPIT tax joins the next weekly Genesis Fountain pool, so holders gain when the market is busy.
  • Counted once: Shard taxes are burned, not kept, and the $MEMEPIT tax is split as above, so marketplace taxes never count twice as revenue.

Fair trade rules

  • Price bands for every item type, with a floor and a ceiling, to stop wash trades and off-platform deals.
  • Gates: account age and campaign progress for the Shard Market; a linked wallet and a claimed Stronghold for the $MEMEPIT Market.
  • Daily limits on listings and sales, and a 24-hour settle time on newly received items.
  • No self-trading: accounts that share a wallet or a device cannot buy from each other, and unusual trading is reviewed.
  • Escrow: a listed item is held by the Exchange until it sells or you cancel, so a sale can never fail halfway.
  • Raids never touch it: listed items, tradeable items and anything in your wallet can never be raided.

What never trades

  • Faucet Drips, which stay a measure of play.
  • Scrap, Gas and everyday Materials, so bots cannot farm them for profit.
  • Champions and their levels, stars and progress.
  • Stronghold buildings, waitlist spots and invite codes.

Genesis Anon NFTs trade on NFT marketplaces like any other collection. Royalties MemePit receives from those sales count as active revenue.

Open decisions

  • The final tax rates and the burn and Fountain split.
  • The exact list of tradeable items and their price bands.
  • Whether the Shard Market opens before $MEMEPIT launches.
  • Listing lengths, daily limits and the settle time.

Economy

Faucet Drips and Seasons

Drips are MemePit’s participation points: earned only by playing, never bought, traded or spent.

Drips liveSeason Rewards proposed
  • Faucet DripsEarned by playing. They cannot be bought, traded, transferred, spent or wagered, and losing never takes them away.
  • Season DripsYour Drips this Season. They decide your share of the Season reward pool.
  • Lifetime and pre-launch DripsNever reset. Pre-launch Drips feed the proposed Genesis Claim.

Earning Drips

ActivityDrips
Rumble win20 (+10 first clear, +5 three-star replay)
Rumble qualifying loss5
Daily Pit run25
Guild Raid run25
Arena PVP attack20 win, 10 loss
Open Outcry live duel20 win, 10 otherwise
Stronghold raid20 win, 10 loss, 20 held defence
Expedition10 to 30
Practice modes0

Drips calculator

At most 30 Drips per run and 150 gameplay Drips per UTC day. Pyre Drips from a lit Stronghold Pyre come on top of that cap.

Seasons

A Season lasts 63 days (nine weeks) and turns over on a Sunday at 00:00 UTC. Season Drips reset each Season; Lifetime Drips, pre-launch Drips and badges stay. Season 0 awards badges only and ends on 25/10/2026.

Season Rewards

Proposed

Your Season Drips decide your share of the Season reward pool. The proposed split is:

70%to Genesis Anon holders
30%to non-holder players

To qualify as a non-holder, the proposal asks for at least 1,000 Season Drips and an account at least 14 days old. Pool contents, rates and dates are subject to final confirmation.

Genesis holder bonus

Coming

Once the collection is live, Genesis holders collect 100 bonus Drips per Anon per UTC day at Auntie Faucet, for up to 15 Anons, after their first earning run of the day.

Economy

Active revenue

The money MemePit actually takes in, counted once. It is what funds the Genesis Fountain.

What counts

  • ETH from Shard purchases.
  • Token fees MemePit actually collects.
  • NFT royalties actually received.
  • Eligible sponsorships and commercial partnerships.

What does not count

Each receipt counts once. Buying Shards counts; spending those Shards later does not, and neither do in-game currencies moving between players or modes.

Where it goes

Active revenueCounted once, when it is received
Genesis FountainWeekly holder pool
Buyback and burn$MEMEPIT
DevelopmentBuilding MemePit
Treasury reserveLong-term runway

Shares are to be announced.

Proposed

The split between the Fountain, buyback and burn, development and the treasury has not been announced. Any announcement will come through memepit.io and @memepitHQ.

Economy

The Genesis Fountain

A weekly pool from MemePit’s active revenue, shared by Genesis Anon holders in proportion to their Stronghold output.

Unlocks with the Genesis Anon launch
The Genesis Fountain: a gold hooded Anon statue
The Genesis Fountain in the Square. In-game art.

How a share is earned

Each day, a holder’s Stronghold produces Output Share:

Anons held x Hall share x Anon bonus x Sacrifice bonus

  • Anons held: up to 15, across linked wallets.
  • Hall share: 1, plus 0.1 for every Hall level above 1.
  • Anon bonus: 1, plus 0.1 for every Anon after the first, up to 2.4 at 15 Anons.
  • Sacrifice bonus: 1, plus 0.5 for every Genesis Anon burned at your Hall, up to 2.5 after three. See Sacrifice.

Output Share only builds hour by hour while the Pyre is burning, so a lit Pyre matters.

ExampleOutput Share per day
1 Anon, Hall 11.0
3 Anons, Hall 34.32
5 Anons, Hall 1013.3
15 Anons, Hall 20104.4

Try it

The weekly cycle

  1. BuildA Fountain week runs from Sunday 00:00 UTC to the next Sunday. Lit Pyres build Output Share all week.
  2. SettleAfter the week ends, your cut is your Output Share divided by all holders’ Output Share for that week.
  3. ClaimClaim your cut at the Fountain in the Square within 7 days. Unclaimed amounts roll into the next week’s pool.

What is in the pool

The pool is funded from active revenue. It starts with ETH; $MEMEPIT joins at token launch. There is no fixed payout: stronger production earns a bigger share of each week’s pool.

Not a holder?

Free players do not produce Output Share, but they earn Drips, Season Rewards and everything else in the game.

Genesis

Genesis Anon NFTs

1,111 hooded Anons, each with its own companion, on Robinhood Chain. The holder layer of MemePit.

Mint price and date to be announced

The collection

1,111Genesis Anons
4663Robinhood Chain ID
TBAMint price and date

A waitlist place alone is not a guaranteed mint allocation. See Genesis WL for how spots are confirmed and locked.

What holding does in game

Built, unlocks at launch
  • +100 Faucet Drips per Anon per day at Auntie Faucet, for up to 15 Anons.
  • Stronghold boost: production and Pyre Drips grow 10% for every Anon after the first, up to 2.4 times at 15 Anons.
  • Genesis Fountain: a weekly share of active revenue. How it works.
  • The obsidian Genesis Stronghold look and a holder-only World Boss prize draw.
  • Sacrifice: burn up to 3 Anons at your Hall for +50% Fountain Output Share each, for good, and a 30-day sacred flame. See Sacrifice.
  • The 70% holder share of Season Rewards (proposed).

One cap of 15 Anons applies to every perk, including linked wallets.

Planned holder perks

Proposed
  • Your Anon in the Square, the Pit and on your card, your Genesis Anon as your profile picture, and your name called by the Announcer.
  • Your Companion in its Genesis skin.
  • Every Season, a Premium Cycle Pass, a skin and a Season Relic.
  • 48-hour early Season access on the Founders’ server.
  • The Founders’ Council and the Genesis Lodge, and priority for future drops.

The Genesis Claim

A one-time $MEMEPIT allocation for Genesis holders at token launch is proposed. See $MEMEPIT.

Genesis

$MEMEPIT

MemePit’s planned token. There is no official token yet.

Not launched
No official token yet

There is no official $MEMEPIT token. Treat any $MEMEPIT contract as fake until it is published through memepit.io and @memepitHQ on X.

  • What $MEMEPIT is for in gameHall 11 to 20 in your Stronghold, a share of the Genesis Fountain pool, World Boss prizes and trading on the $MEMEPIT Market at The Exchange.

The Genesis Claim

Proposed

A one-time $MEMEPIT allocation reserved for Genesis Anon holders at token launch:

  • Half is shared across Genesis Anons, so it follows how many Anons you hold.
  • Half follows your eligible pre-launch Faucet Drips.

The proposed claim choice is 70% at launch, or 100% after 60 days. The allocation percentage is to be announced.

Buyback and burn

Once $MEMEPIT launches, part of MemePit’s active revenue is planned for buying it back and burning it. The share is to be announced.

Until launch

Everything that will use $MEMEPIT shows as coming in game. Faucet Drips earned now still count toward the pre-launch Drips behind the Genesis Claim.

Genesis

Genesis WL

How the Genesis Gate works: from a free waitlist place to a locked Genesis WL Spot.

Live

The statuses

  1. WaitlistYou connected a wallet, signed in with X and picked a name. Your place in line is set from that moment; nobody who joins later can move ahead of you.
  2. WL PendingYou entered a valid invite code before finishing your tasks. The code is yours now; finish every task to confirm it.
  3. Confirmed WLCode in and every task done: your Genesis WL Spot is confirmed and your MemePit Card opens.
  4. WL LockedYou posted your card on X and pasted the link. Your spot is locked and your own invite code unlocks.
  5. Closed betaGame access granted in waves, on top of your WL Spot.

The five steps

Wallet, Sign in with X, Profile, Tasks, Your card. Sign in with X only reads your public profile and who you follow; it never posts for you. One X account belongs to one MemePit account.

Invite codes

  • Each code works once. It is used the moment you enter it, and anyone else who tries it is told it has already been used.
  • Code drops are announced on official channels.

Tasks

  • Follows are checked with X.
  • Likes, reposts and comments open on X first; the done button appears once you have opened the post.
  • Every task has to be done before your card opens, whatever your status.

Your card post

Download your MemePit Card, post it on X as an image with @memepitHQ tagged, then paste the link. MemePit checks the post with X: it has to be from the X account you signed in with, tag @memepitHQ and carry an image. Keep the post up; a deleted post can cost the spot.

Your own invite code

Once your spot is locked you get one invite code of your own (PIT plus your name) to hand to a friend. It works once.

Go to the Genesis Gate

On-chain

Chain and architecture

MemePit puts ownership and payments on chain, and keeps gameplay on fast, server-checked infrastructure. Each part lives where it works best.

4663Robinhood Chain ID
ETHNative currency for payments
12Confirmations before Shards are credited

The rule

On chain where ownership matters, off chain where speed matters. A battle has to resolve in milliseconds and be checked; an NFT or a token has to be yours without asking anyone. MemePit uses each for what it is good at.

What lives where

WhereStatus
Wallet sign-inA signed message on Robinhood Chain. No transaction, no gas.Live
Shard purchasesA plain ETH transfer to the Payment Vault, verified on chain after 12 confirmations.Live
Battles, raids and bossesMemePit servers: every ranked fight is replayed and checked before it counts.Live
Scrap, Materials, Drips, StrongholdsMemePit servers, tied to your account.Live
Genesis Anon NFTsRobinhood Chain, in your wallet.Coming
$MEMEPITRobinhood Chain, in your wallet.Proposed
$MEMEPIT Market itemsRobinhood Chain, withdrawn to and deposited from your wallet.Proposed
Genesis Fountain payoutsRobinhood Chain, claimed weekly.Coming

How it fits together

Your walletSigns in with a message and owns your on-chain items
MemePit serversBattles, Drips, Strongholds, results checked and replayed
Payment VaultReceives Shard purchases in ETH, verified on chain
Robinhood Chain contractsGenesis Anons, $MEMEPIT, the Exchange and Fountain payouts

Why Robinhood Chain

MemePit’s home Chain is Robinhood Chain: low fees for frequent, small actions like Shard purchases and Exchange trades, and a natural fit for a game where the S&P 500 sets part of the weather. Your in-game Chain allegiance is a separate choice and does not change the network.

On-chain

Smart contracts

The contracts behind MemePit: what each one does, and how they are run.

Fixed and multisig

MemePit’s contracts are fixed once deployed: no upgradeable proxies, so the rules cannot be swapped out later. Admin functions and the treasury sit behind a multisig, so no single key can move funds or change settings on its own.

The contracts

  • Live
    Payment VaultReceives ETH for Shard purchases. Every payment is matched to its order by sender, exact amount and recipient, and credited after 12 confirmations.
  • Coming
    Genesis Anon NFTA standard NFT collection (ERC-721) with on-chain royalties (ERC-2981) and a burn function. 1,111 Anons. Royalties MemePit receives count as active revenue.
  • Proposed
    $MEMEPIT tokenA standard token (ERC-20) on Robinhood Chain. Supply and allocation are to be announced. Burns go to the burn address, where they can be checked by anyone.
  • Proposed
    The ExchangeSettles $MEMEPIT Market trades for on-chain items (ERC-1155). Takes the 5% tax at settlement: 2.5% burned in the same transaction, 2.5% to the Genesis Fountain.
  • Coming
    Genesis Fountain payoutsPays each holder’s weekly cut. Until it is live, amounts owed are recorded per holder and carried over.

Burns you can check

Every on-chain burn, from the Exchange tax to buyback and burn, is a transfer to the burn address on Robinhood Chain. Anyone can verify it on the explorer; no trust in a dashboard is needed.

What a contract never does

  • Signing in never calls a contract and never asks for an approval.
  • Playing the game never needs a token approval.
  • No contract can take an NFT or token from your wallet without a transaction you sign.

Addresses are listed on Contract addresses as each contract goes live.

On-chain

Security and trust

Who builds MemePit, how the keys are held, and how to stay safe.

A doxxed team

MemePit is built by a doxxed team. The founder is @0xDevon7 on X.

How the keys are held

  • Fixed contracts: once deployed, the contract code cannot be replaced.
  • Multisig: the treasury and every admin function need several signers. No single key can act alone.
  • Payments verified on chain: Shards are credited only after the server has checked the transfer on Robinhood Chain.

Your wallet

  • Signing in is a message that reads “No transaction or payment”. It never moves funds or approves tokens.
  • MemePit will never ask for your recovery phrase, never DMs first and never asks you to “validate” a wallet.
  • Only contracts listed on Contract addresses are MemePit’s.

Honest results

Ranked fights, raids and World Boss runs are replayed on the server before they count; loadouts come from the server, not your device; and rewards are tied to each run so nothing pays twice. See Fair play.

Official channels only

MemePit only posts from memepit.io and @memepitHQ. Any other site, account, airdrop or contract is fake.

On-chain

Contract addresses

The only MemePit contracts. If an address is not on this page, it is not MemePit.

Check before you sign

MemePit will only ever publish addresses here, on memepit.io and on @memepitHQ. Treat any other $MEMEPIT or Genesis Anon contract as fake.

Robinhood Chain (ID 4663)

ContractAddressStatus
Payment Vault (Shard purchases)Shown at checkout in the game; listed here soonLive
Genesis Anon NFTNot deployed yetComing
$MEMEPIT tokenNot deployed yetProposed
The ExchangeNot deployed yetProposed
Genesis Fountain payoutsNot deployed yetComing

Each address will link to the Robinhood Chain explorer once it is live.

Trust

Fair play and security

How MemePit protects your wallet, keeps results honest and stops farming.

Your wallet

  • Signing in is a message that reads “No transaction or payment”. It never sends funds or approves tokens.
  • A Shard purchase is a separate ETH transfer that you review and approve in your wallet.
  • MemePit will never ask for your recovery phrase.

Honest results

  • Ranked fights, raids and World Boss runs are replayed on the server from the recorded fight before they count.
  • Loadouts for ranked modes are read from the server, never from your device.
  • Rewards, Drips and War Points are tied to each run, so nothing pays twice.
  • Open Outcry calls stay sealed until the candle opens.

Stopping bots

  • A bot check on wallet sign-in, and Sign in with X for the waitlist.
  • One X account per MemePit account, and daily limits on X checks.
  • Suspicious sign-ups are reviewed by the team.

Stopping farming

  • A 48-hour cooldown between raids on the same base, and falling payouts for repeat raids within 7 days.
  • Guildmates cannot raid each other; new bases are protected for their first days.
  • Daily caps on Drips (150 a day from gameplay), War Points (1,000 a day) and rewarded duels.

Power and skill

The Daily Pit, Guild Raid, Arena PVP and Stronghold raids use your real champions, so a stronger squad ranks higher. Open Outcry is pure skill, and Faucet Drips can never be bought.

Trust

Roadmap

What is live, what is built and coming, and what is proposed.

Live: playable nowComing: built or in developmentProposed: subject to confirmation
FeatureStatus
Champions, Rumble and Market MoodLive
Daily Pit and Arena PVPLive
Open OutcryComing soon
Chain Wars, Guilds and Guild RaidLive
World BossLive
Strongholds and raidsLive
Faucet Drips and SeasonsLive
Shards with ETHLive
Genesis WLLive
Genesis Anon NFT mintComing
Genesis Fountain weekly claimsComing
Genesis holder Drips and Stronghold boostComing
World Boss $MEMEPIT and ETH prizesComing
The Exchange: $MEMEPIT Market (Refined Materials version built)Coming
The Exchange: Shard MarketProposed
Live 1v1 Squad DuelsComing
Forge craftingComing
Contracts: Genesis Anon NFT, Fountain payoutsComing
$MEMEPIT token launchProposed
The Genesis ClaimProposed
Season Rewards splitProposed
Guild levelsProposed

Dates for the mint and the token are to be announced on memepit.io and @memepitHQ.

Trust

Official channels and disclaimer

Where MemePit speaks, and what this document is and is not.

Official channels

MemePit will only ever post from @memepitHQ and memepit.io. Treat anything else as fake.

Disclaimer

This document describes MemePit as it is built today and as it is planned. Anything marked Proposed, including reward splits, allocations, rates and dates, is subject to final confirmation and may change. Features marked Coming are not live yet.

MemePit is a game. Shards, Faucet Drips and other in-game items are for play. Genesis Anon NFTs and $MEMEPIT are not offered as investments, and nothing here is financial advice. Availability may depend on where you live.

Last updated 15/10/2026.

Reference

Glossary

Every MemePit term in one place.

Active revenue
The money MemePit actually takes in (ETH from Shard purchases, token fees, royalties, partnerships), counted once. It funds the Genesis Fountain.
Anon Fragment
A World Boss prize. Ten make a Genesis Anon claim once the collection is live.
Awakening
A champion form (Guard or Havoc) that opens levels 31 to 40. Needs a Catalyst.
Blessing
The weekly Chain War prize: +5% HP, attack and defence on the matching House for players pledged to the winning Chain.
Chain
Your community and banner: Bitcoin Citadel, Ethereum Sanctum, Solana District or Robinhood Chain.
Conviction
Open Outcry points you stake on each candle, 1 to 3 at a time.
Cycle
A 42-day period that runs the Cycle Pass and the Arena PVP ladder.
Degen Rush
A burst you fire during a fight, in one of three styles: Full Send, Diamond Guard or Gas Overdrive.
Exposed Materials
The share of a Stronghold’s uncollected Materials that the Vault does not protect. The only thing a raid can take.
Faucet Drips
Participation points earned by playing. Never bought, traded or spent.
Gas
Campaign stamina for Rumble replays. First clears are free.
Genesis Anon
One of 1,111 hooded Anon NFTs on Robinhood Chain.
Genesis Claim
A proposed one-time $MEMEPIT allocation for Genesis holders at token launch.
Genesis Fountain
The weekly pool from active revenue, shared by Genesis holders by Output Share.
Golden window
Two hours after any tracked asset climbs 8% in a day, when first-clear Shards are doubled.
Hall
The Stronghold’s base building. No other building can pass its level.
House
A champion’s combat identity: Bags, Gas, Trench or Robinhood.
Market Mood
The 6-hour market weather (Moon, Pump, Sideways, Dump, Rekt) set by real prices.
Materials
The Stronghold’s building resource.
Output Share
A Genesis holder’s weekly weight in the Fountain: Anons x Hall share x Anon bonus, while the Pyre burns.
Pyre
The Stronghold fire. Burns 1 Refined Material an hour and pays Pyre Drips while lit.
Refined Materials
Materials refined in the Workshop. Fuel for the Pyre.
Scrap
The everyday currency, earned everywhere.
Season
A 63-day Faucet Drips period. Season Drips reset; Lifetime Drips stay.
Shards
The premium currency, bought with ETH or earned in ranked modes and events.
The Exchange
The Marketplace in the Square: the Shard Market and the $MEMEPIT Market.
Underdog Surge
+25% War Points all day for the Chain in last place at 00:00 UTC.
War Points
What your runs earn your Chain in the weekly Chain War, up to 1,000 a day.
WL Locked
A confirmed Genesis WL Spot whose card post has been checked on X.